All clothing exhibits will be judged on Contest Day - July 16, 2026
Awards:
Kinship Pointe, Wayne - Champion Advanced Clothing
Wayne County 4-H Council – Reserve Champion Advanced Clothing
Yvonne Wittler Advanced Clothing Award - Yvonne Wittler was a past 4-H mom, grandmother, and leader of the Spring Branch 4-H Club. The $50 memorial award was established in 2013 by Yvonne’s family and is based on an accumulated point system of clothing construction, style review, and consumer management.
Premiums:
Beyond the Needle and STEAM Clothing 1 and 2 Premiums: Purple $4.50, Blue $4.00, Red $3.50, White $3.00
STEAM Clothing 3 Premiums: Purple $8.00, Blue $7.00, Red $6.00, White $4.00
Exhibits entered in this project must reflect at least one new skill learned from this manual. See project manual skill-level list athttps://go.unl.edu/ne4hclothing. Garments as listed below may be made from any woven or knit fabric appropriate to the garment’s design and should demonstrate sewing skills beyond STEAM Clothing 1. 4-H members who have exhibited in or completed STEAM Clothing 3 are not eligible.
Classes:
+C-222-001 Design Basics, Understanding Design Principles (SF20) -4-H member’s exhibit sharing a learning experience from pages 17-20 in the project manual. Include answers to questions found on page 20 of the manual. The exhibit may be a notebook, poster, or small display. Exhibits should not exceed 22 inches x 30 inches.
+C-222-002 Pressing Matters (SF20) - 4-H Members may enter a ham seam or sleeve roll from pages 21-25 “A Pressing Matter” in the STEAM Clothing 2 project manual. Exhibit should include answers to lesson questions that are most appropriate to include.
+C-222-003 Upcycled Garment (Eligible for State Fair Fashion Show) (SF28) - Create a garment from used textile-based items. The original used item must be redesigned using skills learned in STEAM Clothing 2 (not just decorated) in some way to create a new wearable piece of clothing. The finished garment must reflect at least one skill learned in this project. A Design Data Card must be included with this project including a “before” picture no larger than 4.25 inches x 5.5 inches. A list of skills and the Design Data Card are available at https://go.unl.edu/ne4hclothing.
+C-222-004 Upcycled Clothing Accessory (Not eligible for State Fair Fashion Show) (SF28) - A wearable accessory made from a used item. The original used item must be redesigned using skills learned in STEAM Clothing 2 (not just decorated) in some way to create a new wearable accessory. The finished item must reflect at least one skill learned in this project. A Design Data Card must be included with this project including a “before” picture no larger than 4.25 inches x 5.5 inches. If additional information is not included, the exhibit will be lowered one ribbon placing. A list of skills by project and the Design Data Card are available at https://go.unl.edu/ne4hclothing.
+C-222-005 Textile Clothing Accessory (Not eligible for State Fair Fashion Show) (SF28) - Textile accessory is constructed using at least one skill learned in this project from materials appropriate for STEAM 2. A list of skills by project is available at https://go.unl.edu/ne4hclothing. Entry examples include hats, bags, scarves, gloves. No metal, plastic, paper, or rubber base items allowed (i.e. barrettes, headbands, flip flops, duct tape, etc.).
SF28 for classes 006-014:
Classes 6-9 are not eligible for the State Fair Fashion Shows.
+C-222-006 Top (vest acceptable)
+C-222-007 Bottom (pants or shorts)
+C-222-008 Skirt
+C-222-009 Lined or Unlined Jacket
+C-222-010 *Dress (not formal wear)
+C-222-011 *Romper or Jumpsuit
+C-222-012 *Two-Piece Outfit
+C-222-013 *Alter Your Pattern (SF28) - (eligible for State Fair Fashion Shows in the class that best describes the type of garment constructed (dress, romper, jumpsuit, or two piece outfit)-Garment constructed from a significantly altered pattern. Entry must include both the constructed garment and the altered pattern. Include information sheet that describes: 1) how the pattern was altered or changed, 2) why the changes were needed/wanted. Appropriate skills for altering/designing a pattern in STEAM 2 include: moving darts, merging two patterns together, altering a pattern for a woven or knit material, adding a lining.
+C-222-014 *Garment Constructed from Sustainable or Unconventional [natural or synthetic] fibers (SF28) - (eligible for State Fair Fashion Shows in the class that best describes the type of garment constructed (dress, romper, jumpsuit, or two piece outfit)-Fabric/Fibers used in this garment must be manufactured/purchased, for example: bamboo, banana, corn husk, and recycled fibers. Garments that are constructed out of the unconventional items themselves should be exhibited under Beyond the Needle.
*Eligible for State Fair Fashion Show