STEAM 3: A STITCH FURTHER

STEAM 3: A Stitch Further

Pay Code 140

                    All entries must be pre-entered on a Clothing Form at the York County Extension Office by the first Friday of July.  All Exhibits will be judged on the Friday prior to fair week in the Cornerstone Building. Entries must receive a Purple ribbon at county fair and be selected to advance to State Fair.

                    Exhibits entered in this project must reflect at least one new skill learned from this manual. (See project manual skill-level list) Learn new technological options available in sewing; Discover the science behind textiles and fabrics; Learn about complex patterns and difficult fabrics; Market garments as a business 

                    Garments as listed may be made from any pattern or any fabric and should demonstrate sewing skills beyond STEAM Clothing 2. Entry consists of complete constructed garments only. Wool entries must have the fiber content listed on the identification label.

C223001 - Upcycled Garment (SF28) - (eligible for State Fair Fashion Show) Create a garment from used textile based items. The original used item must be redesigned (not just decorated) in some way to create a new wearable piece of clothing. The finished garment must reflect at least one skill learned in this project. A list of skills by project is available at http://go.unl.edu/ne4hclothing. A Design Data Card must be included with this project including a “before” picture no larger than 4.5”x6”. The data card is available http://go.unl.edu/ne4hclothing

C223002 - Upcycled Clothing Accessory (SF28) - (not eligible for State Fair Fashion Show) A wearable accessory made from a used item. The item used must be changed in some way in the redesign process. The finished accessory must reflect at least one skill learned in this project A list of skills by project is available at http://go.unl.edu/ne4hclothing. A Design Data Card must be included with this project including a “before” picture no larger than 4”x6”.  The data card is available at http://go.unl.edu/ne4hclothing. 

C223003 - Textile Clothing Accessory (SF28) - (not eligible for State Fair Fashion Show) Textile accessory is constructed using at least one skill learned in this project from materials appropriate for STEAM 3. A list of skills by project is available at https://go.unl.edu/ne4hclothing. Entry examples include: hats, bags, scarves, gloves. No metal, plastic, paper or rubber base items allowed (i.e. barrettes, headbands, flip flops, duct tape, etc.) 

 

(Classes 4-12 are eligible for State Fair Fashion Show)

C223004 - Dress or Formal (SF28) 

C223005 - Skirted Combination (SF28) skirt with shirt, vest or jacket OR jumper and shirt

C223006 - Pants or Shorts Combination (SF28) pants or shorts with shirt, vest or jacket

C223007 - Romper or Jumpsuit (SF28)

C223008 - Specialty Wear (SF28) includes swim wear, costumes, hunting gear, or chaps

 C223009 - Lined or Unlined Jacket (SF28) non-tailored

C223010 - Coat, Blazer, Suit Jacket or Outerwear (SF28) - A tailored blazer or suit jacket or coat. Wool entries must have the fiber content listed on the identification label to be considered for the Make It With Wool Award.

C223011 - Alter/Design Your Pattern (SF28) - (Eligible for State Fair Fashion Show, in the class that best describes the type of garment constructed i.e. Dress, Romper or Jumpsuit, or Two-piece Outfit) Garment constructed from a significantly altered pattern. Entry must include both the constructed garment and the altered pattern. Include information sheet that describes: 1) how the pattern was altered or changed, 2) why the changes were needed/wanted. Appropriate skills for altering/designing a pattern in STEAM 3 include: moving darts, adding a zipper, merging two patterns together, altering a pattern for a woven or knit material, adding a lining, designing your own pattern)

C223012 - Garment Constructed from Sustainable or Unconventional [natural or synthetic] Fibers (SF28) - (Eligible for State Fair Fashion Show, in the class that best describes the type of garment constructed i.e. Dress, Romper or Jumpsuit, or Two-piece Outfit) Fabric/Fibers used in this garment have to be manufactured/purchased, for example:

   bamboo, banana, corn husk, and recycled fibers. Garments that are constructed out of the unconventional items themselves should be exhibited under Beyond the Needle.