Clothing
4-H members in the clothing category will demonstrate their knowledge through the creation of garments using STEAM (science, technology, engineering, arts, and mathematics) techniques. Five divisions in the clothing category offer a varying level of difficulty for 4-H members. For more resources and materials in this category refer to the resource section at the bottom of the page.
Area Rules – Clothing
- Entry Tags: Every clothing exhibit must be described on the appropriate entry tag accompanying it (for example: dark blue wool skirt and jacket, red and white printed blouse). Entry tag placement: as you look at the garment place the entry tag securely using safety pins on the right side of the garment and the hook of the hanger to the left.
- Identification Labels: Each item entered as a clothing, knitting or crochet exhibit must have a label attached stating: County,4-H member's name and age, project name and class in which garment is entered and the number of years enrolled in the project exhibited. Wool entries must have fiber content listed on the identification label. Attach a label on every component of the outfit using safety pins or by basting. Not responsible for unlabeled items.
- Preparation of Exhibits: Please bring all wearable exhibits on wire hangers or hangers with a swivel hook ONLY. All exhibits not suitable for hanging should be entered in a self-sealing plastic bag and hung on a hanger. Wool garments and garments with narrow straps hang better on other hangers, i.e., wooden or notched plastic hangers with a swivel hook. As you look at the garment, place the hook of the hanger pointing to the left. Fasten skirts, shorts and pants to skirt/pant hangers or safety pin on hanger. Each piece should be entered on its own hanger. If more than one hanger is used for an entry, fasten hangers belonging to one exhibit together with twist ties or rubber bands.
- A Design Data Card must be included with all Beyond the Needle Classes C221003 through C221008 and STEAM 2 and 3 upcycled exhibits. The data card is available at http://go.unl.edu/ne4hclothing. If the data card is not included, the exhibit will be lowered one ribbon placing. The data card is only required for the classes listed above.
- Removal of Entries: Entries may not be removed for use in any other State Fair activity, including State Fair Fashion Show.
- General: Garments as listed may be made for self (4-H member) or another person. Garments will be displayed by county. 4-H’members participating in clothing projects should continue their skill development. Once you have exhibited in a higher level, you are not eligible to exhibit in a lower level. Ex. Once you exhibit in STEAM Clothing 3, you are not eligible to exhibit in STEAM Clothing 2.
- Criteria for Judging: Scoresheets, forms, contest study materials and additional resources can be found at https://go.unl.edu/ne4hclothing In addition, all entries must conform to rules and regulations as set forth in the current Nebraska State Fair Book which can be found in the general rules.
Department C – Division 221 – Beyond the Needle | ||||||||||
| Division | Class | Pay | Purple | Blue | Red | White | |||
Dept. | Division | Class No. | Class Description | 221 | All Classes | 1 | $6 | $4 | $2 | $1 |
C | 221 | 001 | Design Portfolio (SF20) – A portfolio consisting of at least three design samples or activities. Refer to the Beyond the Needle project manual for activity ideas. The Portfolio should be placed in an 8.5 inch x 11 inch, three ring binder. Include an appropriate cover. (Additional pages can be added each year but should be dated.) See pages 14-16 in the Beyond the Needle project manual for portfolio formatting. | |||||||
C | 221 | 002 | Color Wheel (SF20) – Create your own color wheel, complimentary color bar or color scheme using pages 27-39 in the Beyond the Needle project manual. The Exhibit may be a notebook, poster, or small display. Exhibits should not exceed 22 inches x 30 inches. | |||||||
C | 221 | 003 | Embellished Garment with Original Design (Eligible for State Fair Fashion Show) (SF26) - Create a garment using techniques as defined in the project manual. Designs are the original idea of the 4-Her using the elements and principles of design to make an original statement. A Design Data Card must be included with this project. The data card is available at https://go.unl.edu/ne4hclothing. If additional information is not included, exhibit will be lowered one ribbon placing. | |||||||
C | 221 | 004 | Original Designed Fabric Yardage (SF26) - Fabric yardage is designed using techniques such as those found in the manual. Other embellishments may be added. The exhibit consists of at least one yard of finished fabric. A Design Data Card must be included with this project. The data card is available at https://go.unl.edu/ne4hclothing. If additional information is not included, exhibit will be lowered one ribbon placing. | |||||||
C | 221 | 005 | Item (garment or non-clothing item) Constructed from Original Designed Fabric (Only garments are eligible for State Fair Fashion Show) (SF26) - Fabric yardage is designed first, then an item is constructed from that fabric. Other embellishments may be added. A Design Data Card must be included with this project. The data card is available at https://go.unl.edu/ne4hclothing. If additional information is not included, exhibit will be lowered one ribbon placing | |||||||
C | 221 | 006 | Textile Arts Garment or Accessory (Garment eligible for State Fair Fashion Show) (SF26) - A garment or accessory constructed using new unconventional materials. Examples: rubber bands, plastic, duct tape. A Design Data Card must be included with this project. The data card is available at https://go.unl.edu/ne4hclothing. If additional information is not included, exhibit will be lowered one ribbon placing. | |||||||
C | 221 | 007 | Fashion Accessory (Not eligible for State Fair Fashion Show) (SF26) - An accessory designed and/or constructed using elements and principles of design; can be textile or non-textile based. Example: shoes, strung bracelet/necklace, wire wrapping, scarves, flip flops, design on tennis shoes, etc. A Design Data Card must be included with this project. The data card is available at http://go.unl.edu/ne4hclothing. If additional information is not included, exhibit will be lowered one ribbon placing. | |||||||
C | 221 | 008 | Wearable Technology Garment or Accessory (Garment is eligible for State Fair Fashion Show) (SF26) - Technology is integrated into the garment or accessory in some way (For example: LEDs, charging capabilities, sensors, etc.) A Design Data Card must be included with this project. The data card is available at https://go.unl.edu/ne4hclothing. If additional information is not included, exhibit will be lowered one ribbon placing. | |||||||
C | 221 | 900-902 | Other Item Made in this Project (SF28) |
Department C – Division 220 – General Clothing | ||||||||||
| ||||||||||
Division | Class | Pay | Purple | Blue | Red | White | ||||
Dept. | Division | Class No. | Class Description | 220 | All Classes | 1 | $6 | $4 | $2 | $1 |
C | 220 | 001 | Clothing Portfolio (SF20) – Complete at least four different samples/activities from Chapters 2, 3, OR 4 of the STEAM Clothing 2 project manual. The Portfolio should be placed in an 8.5 inch x 11 inch, three ring binder. Include an appropriate cover. Portfolio should build upon itself each year (additional pages can be added each year but should be dated.) See pages 9- 11 in STEAM Clothing 2: Simply Sewing project manual for portfolio formatting. | |||||||
C | 220 | 002 | Textile Science Scrapbook (SF20) – Must include at least 10 different textile samples. Use Textile Information Cards template on page 39 in STEAM Clothing 2: Simply Sewing project manual to identify fabric swatches. Completed textile cards should be placed in an 8.5 inch x 11 inch, three ring binder. Include an appropriate cover. Textile Science Scrapbook should build upon itself each year (additional pages can be added each year but should be dated). See the STEAM Clothing 2 project manual for fabric suggestions. | |||||||
C | 220 | 003 | Sewing For Profit (SF63) - Using page 161-167 in the STEAM Clothing 2: Simply Sewing project manual, display what products you posted online and analyze the cost of goods purchased to determine the appropriate selling price for your product. The Exhibit may be a notebook, poster or small display. Exhibits should not exceed 22 inches x 30 inches. |
Department C – Division 205 – Steam Clothing 1: Fundamentals | ||||||||||
All entries in this division ARE NOT State Fair Eligible | ||||||||||
Division | Class | Pay | Purple | Blue | Red | White | ||||
Dept. | Division | Class No. | Class Description | 205 | All Classes | 1 | $6 | $4 | $2 | $1 |
C | 205 | 900 | Sewing Kit (SF20) – Include a list of sewing notions and purposes for each included. (Fundamentals, p. 12-17) | |||||||
C | 205 | 901 | What’s the Difference (SF20) – Share a project comparison and price point. Exhibits should include pictures. (Fundamentals, p. 118-119) | |||||||
C | 205 | 902 | Clothing Service Project (SF20) – Share information you generated in the project activity “Serving A Purpose”. Service projects can include pillows or pillowcases but are not limited to these items. (Fundamentals, p. 124-125) | |||||||
C | 205 | 903 | Simple Top (SF23) | |||||||
C | 205 | 904 | Simple Bottom (SF23) | |||||||
C | 205 | 905 | Simple Dress (SF23) | |||||||
C | 205 | 906 | Upcycled Simple Garment (SF23) – The original used item must be redesigned (not just decorated) in some way to create a new wearable piece of clothing. A “before” picture and description of the redesign process MUST accompany the entry. | |||||||
C | 205 | 907 | Upcycled Accessory (SF23) – a wearable accessory made from a used item. The item used must be changed in some way in the “redesign” process. A “before” picture and description of the redesign process MUST accompany the entry. | |||||||
C | 205 | 908-910 | Other Item Made in this Project |
Department C – Division 222 – Steam Clothing 2: Simply Sewing | ||||||||||
| ||||||||||
Division | Class | Pay | Purple | Blue | Red | White | ||||
Dept. | Division | Class No. | Class Description | 222 | All Classes | 1 | $6 | $4 | $2 | $1 |
C | 222 | 001 | Design Basics, Understanding Design Principles (SF20) – 4-H members exhibit sharing a learning experience from pages 17-20 in the project manual. Include answers to questions found on page 20 of the manual. The exhibit may be a notebook, poster, or small display. Exhibits should not exceed 22 inches x 30 inches. | |||||||
C | 222 | 002 | Pressing Matters (SF20) – 4-H Members may enter a ham, seam, or sleeve roll from pages 21-25 “A Pressing Matter” in the STEAM Clothing 2 project manual. Exhibit should include answers to lesson questions that are most appropriate to include. | |||||||
C | 222 | 003 | Upcycled Garment (Eligible for State Fair Fashion Show) (SF28) – Create a garment from used textile-based items. The original used item must be redesigned using skills learned in STEAM Clothing 2 (not just decorated) in some way to create a new wearable piece of clothing. The finished garment must reflect at least one skill learned in this project. A Design Data Card must be included with this project including a “before” picture no larger than 4.25 inches x 5.5 inches. If additional information is not included, exhibit will be lowered one ribbon placing. A list of skills and the Design Data Card are available at https://go.unl.edu/ne4hclothing. | |||||||
C | 222 | 004 | Upcycled Clothing Accessory (Not eligible for State Fair Fashion Show) (SF28) – A wearable accessory made from a used item. The original used item must be redesigned using skills learned in STEAM Clothing 2 (not just decorated) in some way to create a new wearable accessory. The finished item must reflect at least one skill learned in this project. A Design Data Card must be included with this project including a “before” picture no larger than 4.25 inches x 5.5 inches. If additional information is not included, the exhibit will be lowered one ribbon placing. A list of skills by project and the Design Data Card are available at https://go.unl.edu/ne4hclothing. | |||||||
C | 222 | 005 | Textile Clothing Accessory (Not eligible for State Fair Fashion Show) (SF28) - Textile accessory is constructed using at least one skill learned in this project from materials appropriate for STEAM 2. A list of skills by project is available at https://go.unl.edu/ne4hclothing. Entry examples include hats, bags, scarves, gloves. No metal, plastic, paper or rubber base items allowed (i.e. barrettes, headbands, flip flops, duct tape, etc.) | |||||||
C | 222 | 006 | Top (Not eligible for State Fair Fashion Show) (SF28) - (vest acceptable) | |||||||
C | 222 | 007 | Bottom (Not eligible for State Fair Fashion Show) (SF28) - (pants or shorts) | |||||||
C | 222 | 008 | Skirt (Not eligible for State Fair Fashion Show) (SF28) | |||||||
C | 222 | 009 | Lined or Unlined Jacket (Not eligible for State Fair Fashion Show) (SF28) | |||||||
C | 222 | 010 | Dress (Eligible for State Fair Fashion Show) (SF28) - (not formal wear) | |||||||
C | 222 | 011 | Romper or Jumpsuit (Eligible for State Fair Fashion Show) (SF28) | |||||||
C | 222 | 012 | Two-Piece Outfit (Eligible for State Fair Fashion Show) (SF28) | |||||||
C | 222 | 013 | Alter Your Pattern (SF28) (Eligible for State Fair Fashion Show, in the class that best describes the type of garment constructed i.e. Dress, Romper or Jumpsuit, or Two-piece Outfit) - Garment constructed from a significantly altered pattern. Entry must include both the constructed garment and the altered pattern. Include information sheet that describes:
| |||||||
C | 222 | 014 | Garment Constructed from Sustainable or Unconventional [natural or synthetic] fibers (Eligible for State Fair Fashion Show, in the class that best describes the type of garment constructed i.e. Dress, Romper or Jumpsuit, or Two-piece Outfit) (S28) - Fabric/Fibers used in this garment must be manufactured/purchased, for example: bamboo, banana, corn husk, and recycled fibers. Garments that are constructed out of the unconventional items themselves should be exhibited under Beyond the Needle. | |||||||
C | 222 | 900-902 | Other Item Made in this Project |
Department C – Division 223 – Steam Clothing 3: A Stitch Further | ||||||||||
| ||||||||||
Division | Class | Pay | Purple | Blue | Red | White | ||||
Dept. | Division | Class No. | Class Description | 223 | All Classes | 1 | $6 | $4 | $2 | $1 |
C | 223 | 001 | Upcycled Garment (Eligible for State Fair Fashion Show) (SF28) – Create a garment from used textile-based items. The original used item must be redesigned (not just decorated) in some way to create a new wearable piece of clothing. The finished garment must reflect at least one skill learned in this project. A list of skills by project is available at http://go.unl.edu/ne4hclothing. A Design Data Card must be included with this project including a “before” picture no larger than 45 inches x 6 inches. The data card is available at http://go.unl.edu/ne4hclothing. | |||||||
C | 223 | 002 | Upcycled Clothing Accessory (Not eligible for State Fair Fashion Show) (SF28) – A wearable accessory made from a used item. The item used must be changed in some way in the redesign process. The finished accessory must reflect at least one skill learned in this project. A list of skills by project is available at http://go.unl.edu/ne4hclothing. A Design Data Card must be included with this project including a “before” picture no larger than 4 inches x 6 inches. The data card is available at http://go.unl.edu/ne4hclothing. | |||||||
C | 223 | 003 | Textile Clothing Accessory (Not eligible for State Fair Fashion Show) (SF28) - Textile accessory is constructed using at least one skill learned in this project from materials appropriate for STEAM 3. A list of skills by project is available at http://go.unl.edu/ne4hclothing. Entry examples include hats, bags, scarves, gloves. No metal, plastic, paper or rubber base items allowed (i.e. barrettes, headbands, flip flops, duct tape, etc.) | |||||||
C | 223 | 004 | Dress or Formal (Eligible for State Fair Fashion Show) (SF28) | |||||||
C | 223 | 005 | Skirted Combination (Eligible for State Fair Fashion Show) (SF28) - (skirt with shirt, vest, or jacket OR jumper and shirt) | |||||||
C | 223 | 006 | Pants or Shorts Combination (Eligible for State Fair Fashion Show) (SF28) - (pants or shorts with shirt, vest, or jacket) | |||||||
C | 223 | 007 | Romper or Jumpsuit (Eligible for State Fair Fashion Show) (SF28) | |||||||
C | 223 | 008 | Specialty Wear (Eligible for State Fair Fashion Show) (SF28) - (includes swim wear, costumes, hunting gear, or chaps) | |||||||
C | 223 | 009 | Lined or Unlined Jacket (Eligible for State Fair Fashion Show) (SF28) - (non-tailored) | |||||||
C | 223 | 010 | Coat, Blazer, Suit Jacket, or Outerwear (Eligible for State Fair Fashion Show) (SF28) - A tailored blazer or suit jacket or coat. Wool entries must have the fiber content listed on the identification label to be considered for the Make It with Wool Award. | |||||||
C | 223 | 011 | Alter/Design Your Pattern (SF28) - (Eligible for State Fair Fashion Show, in the class that best describes the type of garment constructed i.e. Dress, Romper or Jumpsuit, or Two-piece Outfit) – Garment constructed from a significantly altered pattern. Entry must include both the constructed garment and the altered pattern. Include information sheet that describes: 1. how the pattern was altered or changed, 2. why the changes were needed/wanted. Appropriate skills for altering/designing a pattern in STEAM 3 include: moving darts, adding a zipper, merging two patterns together, altering a pattern for a woven or knit material, adding a lining, designing your own pattern. | |||||||
C | 223 | 012 | Garment Constructed from Sustainable or Unconventional [natural or synthetic] fibers (Eligible for State Fair Fashion Show, in the class that best describes the type of garment constructed i.e. Dress, Romper or Jumpsuit, or Two-piece Outfit) (SF28) - Fabric/Fibers used in this garment must be manufactured/purchased, for example: bamboo, banana, corn husk, and recycled fibers. Garments that are constructed out of the unconventional items themselves should be exhibited under Beyond the Needle. | |||||||
C | 223 | 900-902 | Other Item Made in this Project |