Content

CLOTHING

AWARDS              Purple                   Blue                       Red                        White 
                          $4.00                     $3.00                     $2.00                      $1.00 

GENERAL RULES 

  1. Entry Tags. Every clothing exhibit must be described on the appropriate entry tag accompanying it (for example: dark blue wool skirt and jacket, red and white figured blouse). Entry tag placement: as you look at the garment place the entry tag on the right side of the garment and the hook of the hanger to the left. 
  2. Identification Labels. Each item entered as a clothing, knitting or crochet exhibit must have a label attached stating: County, Exhibitor's name and age, project name and class in which garment is entered, and the number of years enrolled in the project exhibited. Wool entries must have the fiber content listed on the identification label. Attach a label on every component of the outfit using safety pins or by basting. Not responsible for unlabeled items. 
  3. Preparation of Exhibits. Please bring all wearable exhibits on wire hangers or hangers with a swivel hook ONLY. All exhibits not suitable for hanging should be entered in a self-sealing plastic bag and hung on hangers with a swivel hook. Wool garments and garments with narrow straps hang better on other hangers, i.e., wood or notched plastic hangers. As you look at the garment, place the hook of the hanger to the left. Fasten skirts, shorts, and pants to skirt/pant hangers or safety pin on hanger. Each piece should be entered on its own hanger. If more than one hanger is used for an entry, fasten hangers belonging to one exhibit together with twist ties or rubber bands. 
  4. STATE RULE- A Design Data Card must be included with all Beyond the Needle Classes C221003-C221008 and STEAM 2 and 3 upcycled exhibits. The data card is available by request or at either office. If the data card is not included, the exhibit will be lowered one ribbon placing.
  5. Removal of Entries (refers to entries selected to be exhibited at State Fair). Entries may not be removed for use in any other State Fair activity including State Fair Fashion Show. 
  6. General. Garments as listed may be made for self (4-H member) or another person. Garments will be displayed by county. 4-H’ers enrolled in clothing projects should continue their skill development. Once you have exhibited in a higher level, you are not eligible to exhibit in a lower level. (Example - Once you exhibit in STEAM Clothing 3, you are not eligible to exhibit in STEAM Clothing 2) 
  7. JUDGING - ALL ITEMS CONSTRUCTED IN KNITTING, CROCHETING, BEYOND THE NEEDLE, BEGINNING SEWING EXHIBITS, STEAM CLOTHING 1, 2, AND 3, PROJECTS MUST BE JUDGED AT THE COUNTY STYLE REVUE AND CONSTRUCTION JUDGING DAY OR THEY WILL BE DROPPED ONE RIBBON PLACING. 

Judge’s evaluation for BEYOND THE NEEDLE is based on quality of workmanship, creativity, quality of design, and neatness of workmanship. Evaluation for Clothing Level I, Clothing 2, and Clothing 3 is based on general appearance/design, quality of workmanship, and neatness. Evaluation for Tailoring is based on general appearance/design, quality of workmanship, neatness, and creating a completed outfit. 

No parents will be allowed in with the 4-H’er during interview judging, or in the interview area.

 

STEAM CLOTHING 1 – FUNdamentals (Not eligible for State Fair)

Exhibits will be simple articles requiring minimal skills. Follow suggested skills in project manual. Youth may exhibit one item per class number. 4-H’ers who have enrolled in or completed STEAM Clothing 2 project are not eligible to exhibit in STEAM Clothing 1. Printed youth materials available at https://shop4-h.org/collections/quilting-and-sewing-curriculum

BEGINNING SEWING EXHIBIT: Exhibits must be made from medium weight woven fabrics that will sew and press smoothly, flannel/fleece is acceptable. Solid color fabrics or those having an overall print are acceptable. NO PLAIDS, STRIPES, NAPPED OR JERSEY KNIT. Patterns should be simple without darts, set-in sleeves, and collars. Reglan and kimono sleeves are acceptable. 

CLASSES 

C220006L     Pincushion 

C220007L     Pillowcase 

C220008L     Simple Pillow - No larger than 18” x 18” 

C220009L     Bag/Purse - No zippers or buttonholes 

C220010L     Simple Top 

C220011L     Simple Bottom – pajamas, pants, shorts, or skirt 

C220012L     Simple Dress 

C220013L    Other – Using skills learned in project manual. 

C220014L     Upcycled Simple Garment - The original used item must be redesigned (not just decorated) in some way to create a new wearable piece of clothing. A “before” picture and a description of the redesign process must accompany the entry of it will be disqualified. 

C220015L     Upcycled Simple Accessory - A wearable accessory made from a used item. The item used must be changed in some way in the “redesign” process. A “before” picture and a description of the redesign process must accompany the entry, or it will be disqualified. 

GENERAL CLOTHING: 4-H members in all skill levels may exhibit in this area 

C220001       Clothing Portfolio - Complete at least four different samples/activities from Chapters 2, 3 OR 4 of the project manuals. The Portfolio should be placed in an 8.5 x 11, 3 ring binder. Include an appropriate cover. Portfolio should build upon itself each year (additional pages can be added each year but should be dated.) See pages 9-11 in STEAM Clothing 2: Simply Sewing project manual for portfolio formatting. 

C220002       Textile Science Scrapbook - Must include at least 10 different textile samples. Use Textile Information Cards template on page 39 in STEAM Clothing 2: Simply Sewing project manual to identify fabric swatches. Completed textile cards should be placed in an 8.5 x 11, 3 ring binder. Include an appropriate cover. Textile Science Scrapbook should build upon itself each year (additional pages can be added each year but should be dated). See project manual for fabric suggestions. 

C220003       Sewing for Profit - Using page 161-167 in the STEAM Clothing 2: Simply Sewing project manual, display what products you posted online and analyze the cost of goods purchased to determine the appropriate selling price for your product. The Exhibit may be a notebook, poster, or small display. Exhibits should not exceed 22” x 30”. 

BEYOND THE NEEDLE

4-H members must show their own original creativity. Printed youth materials: https://shop4-h.org/collections/quilting-and-sewing-curriculum. Data cards are available by request or at either office.

CLASSES 

C221001       Design Portfolio – A portfolio consisting of at least three design samples or activities. Refer to the Beyond the Needle project manual for activity ideas. The Portfolio should be placed in an 8.5 x 11, 3 ring binder. Include an appropriate cover. (Additional pages can be added each year but should be dated.) See pages 14-16 in the Beyond the Needle project manual for portfolio formatting. 

C221002       Color Wheel - Create your own color wheel, complimentary color bar or color scheme using pages 27-39 in the project manual. The Exhibit may be a notebook, poster, or small display. Exhibits should not exceed 22” x 30”. 

C221003       Embellished Garment with Original Design (eligible for State Fair Fashion Show) - Create a garment using techniques as defined in the project manual. Designs are the original idea of the 4-Her using the elements and principles of design to make an original statement. A Design Data Card must be included with this project. If additional information is not included, exhibit will be lowered one ribbon placing.

C221004       Original Designed Fabric Yardage - Fabric yardage is designed using techniques such as those found in the manual. Other embellishments may be added. Exhibit consists of at least one yard of finished fabric. A data card must be included. If additional information is not included, exhibit will be lowered one ribbon placing.

C221005       Item (Garment or Non clothing item) Constructed from Original Designed Fabric (eligible for State Fair Fashion Show) - Fabric yardage is designed first, then an item is constructed from that fabric. Other embellishments may be added. A data card must be included If additional information is not included, exhibit will be lowered one ribbon placing.

C221006      Textile Arts Garment or Accessory (eligible for State Fair Fashion Show) - A garment or accessory constructed using new unconventional materials. Examples: rubber bands, plastic, duct tape. A data card must be included. If additional information is not included, exhibit will be lowered one ribbon placing.

C221007       Fashion Accessory - (Not eligible for State Fair Fashion Show) - (SF26) - An accessory designed and/or constructed using elements and principles of design; can be textile or non-textile based. Example: shoes, strung bracelet/necklace, wire wrapping, scarves, flip flops, design on tennis shoes, etc. A Design Data Card must be included with this project. If additional information is not included, exhibit will be lowered one ribbon placing.

C221008      Wearable Technology Garment or Accessory - (Garment is eligible for State Fair Fashion Show)Technology is integrated into the garment or accessory in some way (For example: LEDs, charging capabilities, sensors, etc.) A Design Data Card must be included with this project. If additional information is not included, exhibit will be lowered one ribbon placing. 

STEAM CLOTHING 2 - SIMPLY SEWING: Exhibits entered in this project must reflect at least one new skill learned from this manual.  See project manual skill-level list. Printed Youth Materials: https://shop4-h.org/collections/quilting-and-sewing-curriculum. Garments as listed below may be made from any woven or knit fabric appropriate to the garment’s design and should demonstrate sewing skills beyond STEAM Clothing 1 

CLASSES 

C222001       Design Basics, Understanding Design Principles - 4-H members enrolled in STEAM Clothing 2 may enter an exhibit sharing a learning experience from pages 17-20 in the project manual. Include answers to questions found on page 20 of the manual. The Exhibit may be a notebook, poster, or small display. Exhibits should not exceed 22” x 30”. 

C222002      Pressing Matters- 4-H Members enrolled in STEAM Clothing 2 may enter a ham or sleeve roll from pages 21-25 “A Pressing Matter” in the project manual. Exhibit should include answers to lesson questions that are most appropriate to include. 

C222003       Upcycled Garment (Eligible for State Fair Fashion Show) - Create a garment from used textile-based items. The original used item must be redesigned using skills learned in STEAM Clothing 2 (not just decorated) in some way to create a new wearable piece of clothing. The finished garment must reflect at least one skill learned in this project. A Design Data Card must be included with this project including a “before” picture no larger than 4.25” x 5.5”. If additional information is not included, exhibit will be lowered one ribbon placing. 

C222004      Upcycled Clothing Accessory (Not eligible for State Fair Fashion Show) - A wearable accessory made from a used item. The original used item must be redesigned using skills learned in STEAM Clothing 2 (not just decorated) in some way to create a new wearable accessory. The finished garment must reflect at least one skill learned in this project. A Design Data Card must be included with this project including a “before” picture no larger than 4.25” x 5.5”. If additional information is not included, exhibit will be lowered one ribbon placing. 

C222005       Textile Clothing Accessory (not eligible for State Fair Fashion Show) - Textile accessory is constructed using at least one skill learned in this project from materials appropriate for STEAM 2. Entry examples include hats, bags, scarves, gloves. No metal, plastic, paper or rubber base items allowed (i.e., barrettes, headbands, flip flops, duct tape, etc.) 

C222006      Top (not eligible for State Fair Fashion Show)- (vest acceptable) 

C222007      Bottom (pants or shorts) (NOT eligible for State Fair Fashion Show) 

C222008      Skirt (NOT eligible for State Fair Fashion Show) 

C222009      Lined or Unlined Jacket (NOT eligible for State Fair Fashion Show 

C222010      Dress (not formal wear) 

C222011      Romper or Jumpsuit 

C222012      Two-Piece Outfit 

C222013       Alter Your Pattern - (eligible for State Fair Fashion Show, in the class that best describes the type of garment constructed i.e., Dress, Romper or Jumpsuit, or Two-piece Outfit) Garment constructed from a significantly altered pattern. Entry must include both the constructed garment and the altered pattern.         Include information sheet that describes: 1) how the pattern was altered or changed, 2) why the changes were needed/wanted. Appropriate skills for altering/designing a pattern in STEAM 2 include: moving darts, merging two patterns together, altering a pattern for a woven or knit material, adding a lining)             

C222014       Garment Constructed from Sustainable or Unconventional [natural or synthetic] Fibers - (eligible for State Fair Fashion Show, in the class that best describes the type of garment constructed i.e., Dress, Romper or Jumpsuit, or Two-piece Outfit) Fabric/Fibers used in this garment have to be manufactured/purchased, for example: bamboo, banana, corn husk, and recycled fibers. Garments constructed out of the unconventional items themselves should be exhibited under Beyond the Needle.

STEAM Clothing 3 - A STITCH FURTHER: Exhibits entered in this project must reflect at least

 one new skill learned from this manual. (See project manual skill-level list) Garments as listed may be 

made from any pattern or any fabric and should demonstrate sewing skills beyond STEAM Clothing2. 

Entry consists of complete constructed garments only. Wool entries must have the fiber content listed 

on the identification label. 

 

CLASSES 

C223001      Upcycled Garment (NOT eligible for State Fair Fashion Show) - Create a garment from used textile-based items. The original used item must be redesigned (not just decorated) in some way to create a new wearable piece of clothing. The finished garment must reflect at least one skill learned in this projectA Design Data Card must be included with this project including a “before” picture no larger than 4.25” inches x 5.5” inches. 

C223002      Upcycled Clothing Accessory (NOT eligible for State Fair Fashion Show) - A wearable accessory made from a used item. The item used must be changed in some way in the redesign process. The finished accessory must reflect at least one skill learned in this project. A Design Data Card must be included with this project including a “before” picture no larger than 4.25” inches x 5.5” inches. 

C223003      Textile Clothing Accessory (NOT eligible for State Fair Fashion Show) - Textile accessory is constructed using at least one skill learned in this project from materials appropriate for STEAM 3. Entry examples include hats, bags, scarves, gloves. No metal, plastic, paper or rubber base items allowed (i.e., barrettes, headbands, flip flops, duct tape, etc.) 

C223004       Dress or Formal 

C223005       Skirted Combination - Skirt with shirt, vest or jacket OR jumper and shirt 

C223006       Pants or Shorts Combination - Pants or shorts with shirt, vest or jacket 

C223007       Romper or Jumpsuit 

C223008       Specialty Wear - Includes swim wear, costumes, hunting gear, or chaps 

C223009       Lined or Unlined Jacket - Non-tailored 

C223010       Coat, Blazer, Suit Jacket or Outerwear - A tailored blazer or suit jacket or coat. Wool entries must have the fiber content listed on the identification label to be considered for the Make It with Wool Award. 

C223011       Alter/Design Your Pattern - (Eligible for State Fair Fashion Show, in the class that best describes the type of garment constructed i.e., Dress, Romper or Jumpsuit, or Two-piece Outfit) –Garment constructed from a significantly altered pattern. Entry must include both the constructed garment and the altered pattern. Include information sheet that describes: 1) how the pattern was altered or changed, 2) why the changes were needed/wanted. Appropriate skills for altering/designing a pattern in STEAM 3 include: moving darts, adding a zipper, merging two patterns together, altering a pattern for a woven or knit material, adding a lining, designing your own pattern) 

C223012       Garment Constructed from Sustainable or Unconventional [natural or synthetic] Fibers (Eligible for State Fair Fashion Show, in the class that best describes the type of garment constructed i.e., Dress, Romper or Jumpsuit, or Two-piece Outfit) Fabric/Fibers used in this garment have to be manufactured/purchased, for example: bamboo, banana, corn husk, and recycled fibers. Garments that are constructed out of the unconventional items themselves should be exhibited under Beyond the Needle.