Clothing
Awards:
Doug and Mary Temme, Wayne - Champion Beginning Clothing
Wayne County 4-H Council – Reserve Champion Beginning Clothing
Kinship Pointe, Wayne - Champion Advanced Clothing
Wayne County 4-H Council – Reserve Champion Advanced Clothing
Yvonne Wittler Advanced Clothing Award - Yvonne Wittler was a past 4-H mom, grandmother, and leader of the Spring Branch 4-H Club. The $50 memorial award was established in 2013 by Yvonne’s family and is based on an accumulated point system of clothing construction, style review, and consumer management.
Nate and Tara Behmer & Family, Hoskins - Champion Junior Beyond the Needle
O & A Saddle Branch Homestead, Hoskins – Reserve Champion Junior Beyond the Needle
Kinship Pointe, Wayne - Champion Senior Beyond the Needle
Wayne County 4-H Council – Reserve Champion Senior Beyond the Needle
Premiums:
Beyond the Needle and STEAM Clothing 1 and 2 Premiums:
Purple $4.50, Blue $4.00, Red $3.50, White $3.00
STEAM Clothing 3 Premiums:
Purple $8.00, Blue $7.00, Red $6.00, White $4.00
General Clothing, Beyond the Needle, STEAM Clothing 1, 2, 3
General Information:
A. Entry Tags: Every clothing exhibit must be described on the appropriate entry tag accompanying it (for example: dark blue wool skirt and jacket, red and white printed blouse). Entry tag placement: as you look at the garment place the entry tag securely using safety pins on the right side of the garment and the hook of the hanger to the left.
B. Identification Labels: Each item entered as a clothing, knitting or crochet exhibit must have a label attached stating: County, 4-H members name and age, project name and class in which garment is entered, and the number of years enrolled in the project exhibited. Wool entries must have fiber content listed on the identification label. Attach a label on every component of the outfit using safety pins or by basting. Not responsible for unlabeled items.
C. Preparation of Exhibits: Please bring all wearable exhibits on wire hangers or hangers with a swivel hook ONLY. All exhibits not suitable for hanging should be entered in a self-sealing plastic bag and hung on a hanger. Wool garments and garments with narrow straps hang better on other hangers, i.e., wooden or notched plastic hangers with a swivel hook. As you look at the garment place the hook of the hanger pointing to the left. Fasten skirts, shorts, and pants to skirt/pant hangers or safety pin on hanger. Each piece should be entered on its own hanger. If more than one hanger is used for an entry, fasten hangers belonging to one exhibit together with twist ties or rubber bands.
D. A Design Data Card must be included with all Beyond the Needle Classes C221003 - C221008 and STEAM 2 and 3 upcycled exhibits. The data card is available at https://go.unl.edu/ne4hclothing. If data card is not included, the exhibit will be lowered one ribbon placing. The data card is only required for the classes listed above.
E. General: Garments as listed may be made for self (4-H member) or another person. 4-H members participating in clothing projects should continue their skill development. Once you have exhibited in a higher level, you are not eligible to exhibit in a lower level. Example: Once you exhibit in STEAM Clothing 2, you are not eligible to exhibit in STEAM Clothing 1.
F. Criteria for Judging: Scoresheets, forms, contest study materials and additional resources can be found at https://go.unl.edu/ne4hclothing In addition, all entries must conform to rules and regulations as set forth in the current Nebraska State Fair Book which can be found at https://4h.unl.edu/fairbook/general/rules.
G. An explanation of projects and curriculum resources can be found at https://4h.unl.edu/resources/projects/.
H. Premier 4-H Science Award is available in this area. Visit https://4h.unl.edu/fairbook/premier-science-award for more details.
I. Entries: Each 4-H member is limited to one item per class.
J. Special Recognition at State Fair: All garments and accessories will be considered for the juried “4-H Design Gallery” to be displayed at the Nebraska State Fair only. All garments with at least 60% wool content are eligible for the Make It with Wool Award.
General Clothing
4-H members in all skill levels may exhibit in this area.
+C-220-001 Clothing Portfolio (SF20) – Complete at least four different samples/activities from Chapters 2, 3 OR 4 of the STEAM Clothing 2 project manual. The Portfolio should be placed in an 8.5 inches x 11 inches, three ring binder. Include an appropriate cover. Portfolio should build upon itself each year (additional pages can be added each year but should be dated). See pages 9-11 in STEAM Clothing 2: Simply Sewing project manual for portfolio formatting.
+C-220-002 Textile Science Scrapbook (SF20) – Must include at least 10 different textile samples. Use Textile Information Cards template on page 39 in STEAM Clothing 2: Simple Sewing project manual to identify fabric swatches. Completed textile cards should be placed in an 8.5 inches x 11 inches, threering binder. Include an appropriate cover. Textile Science Scrapbook should build upon itself each year (additional pages can be added each year but should be dated). See project manual for fabric suggestions.
+C-220-003 Sewing for Profit (SF) - Using page 161-167 in the STEAM Clothing 2: Simply Sewing project manual, display what products you posted online and analyze the cost of goods purchased to determine the appropriate selling price for your product. The Exhibit may be a notebook, poster, or small display. Exhibits should not exceed 22 inches x 30 inches.
Beyond the Needle
4-H members must show their own original creativity. Exhibits entered in this project must reflect a skill learned from this manual. See project manual skill-level list https://go.unl.edu/btnl
Classes:
+C-221-001 Design Portfolio (SF20) - A portfolio consisting of at least three design samples or activities. Refer to the Beyond the Needle project manual for activity ideas. The Portfolio should be placed in an 8.5 inches x 11 inches, three ring binder. Include an appropriate cover. (Additional pages can be added each year but should be dated.) See pages 14-16 in the Beyond the Needle project manual for portfolio formatting.
+C-221-002 Color Wheel (SF20) - Create your own color wheel, complimentary color bar or color scheme using pages 27-39 in the Beyond the Needle project manual. The Exhibit may be a notebook, poster, or small display. Exhibits should not exceed 22 inches x 30 inches.
+C-221-003 Embellished Garment with Original Design (Eligible for Fashion Show) (SF26) - Create a garment using techniques as defined in the project manual. Designs are the original idea of the 4-H member using the elements and principles of design to make an original statement. Tie Dye should be entered in this class. A Design Data Card must be included with this project. The data card is available at https://go.unl.edu/ne4hclothing. If data card is not included, the exhibit will be lowered one ribbon placing.
+C-221-004 Original Designed Fabric Yardage (SF26) - Fabric yardage is designed using techniques such as those found in the manual. Other embellishments may be added. Exhibit consists of at least one yard of finished fabric. A Design Data Card must be included with this project. The data card is available at https://go.unl.edu/ne4hclothing. If data card is not included, the exhibit will be lowered one ribbon placing.
+C-221-005 Item (garment or non-clothing item) Constructed from Original Designed Fabric (only garments are eligible for Fashion Show) (SF26) - Fabric yardage is designed first, then an item is constructed from that fabric. Other embellishments may be added. A Design Data Card must be included with this project. The data card is available at https://go.unl.edu/ne4hclothing. If data card is not included, the exhibit will be lowered one ribbon placing.
+C-221-006 Textile Arts Garment or Accessory (garment eligible for Fashion Show) (SF26) - A garment or accessory constructed using new unconventional materials. Examples: rubber bands, plastic, duct tape. The data card is available at https://go.unl.edu/ne4hclothing. If data card is not included, the exhibit will be lowered one ribbon placing.
+C-221-007 Fashion Accessory (Not eligible for State Fair Fashion Show) (SF26) - An accessory designed and/or constructed using elements and principles of design; can be textile or non-textile based. Example: shoes, strung bracelet/necklace, wire wrapping, scarves, flip flops, design on tennis shoes, etc. A Design Data Card must be included with this project. The data card is available at https://go.unl.edu/ne4hclothing. If data card is not included, the exhibit will be lowered one ribbon placing.
+C-221-008 Wearable Technology Garment or Accessory (Garment is eligible for Fashion Show) (SF26) - Technology is integrated into the garment or accessory in some way (for example: LEDs, charging capabilities, sensors, etc.). A Design Data Card must be included with this project. The data card is available at https://go.unl.edu/ne4hclothing. If data card is not included, the exhibit will be lowered one ribbon placing.
STEAM Clothing 1 - FUNdamentals
Exhibits will be simple articles requiring minimal skills. Follow suggested skills in project manual. May exhibit one item per class number. 4-H members who have exhibited in, or completed, Sewing for You are not eligible to exhibit in STEAM Clothing Levels 1 or 2. Exhibits are not State Fair eligible.
Beginning Sewing Exhibits: Exhibits must be made from medium weight woven fabrics that will sew and press smoothly. Flannel and Fleece are acceptable. Solid color fabrics or those having an overall print are acceptable. NO PLAIDS, STRIPES, NAPPED or JERSEY KNIT. Patterns should be simple without darts, set-in sleeves, collars, and zippers. Raglan and kimono sleeves are acceptable. Sewing for Fun patterns may also be used. See project manual skill-level list at https://go.unl.edu/ne4hclothing.
Classes:
C-224-901 Sewing Kit (SF20) - Include a list of sewing notions and purpose for each included. (pg. 12-17 in project manual).
C-224-902 Fabric Textile Scrapbook (SF20) - Must include at least 5 different textile samples. Use the Textile Information Cards template on page 41 in project manual to identify fabric swatches. Completed textile cards should be placed in an 8.5 inches x 11 inches, three ring binder. Include an appropriate cover. See the project manual for fabric suggestions.
C-224-903 What’s the Difference? (SF20) - Exhibit (not to exceed 22 inches x 30 inches) can be a notebook, poster or small display sharing a project comparison and price point. See project manual, “What’s the Difference?” on pages 118-119. Exhibits should include pictures and NO actual pillows.
C-224-904 Clothing Service Project (SF20) - Can include pillows or pillowcases but are not limited to them. Exhibit (not to exceed 22 inches x 30 inches) can be a notebook, poster, or small display sharing information you generated in the project activity “Serving a Purpose” on pages 124-125.
C-224-905 Pincushion (CF50)
C-224-906 Pillowcase (CF51)
C-224-907 Simple Pillow (CF32) - No larger than 18 inches x 18 inches
C-224-908 Bag/Purse (CF53) - No zippers or buttonholes.
C-224-909 Simple Top (SF28)
C-224-910 Simple Bottom (SF28)-pants, shorts, or skirt
C-224-911 Simple Dress (SF28)
C-224-912 Other (SF28) - Using skills learned in project manual. (apron, vest, etc.)
C-224-913 Upcycled Simple Garment (SF21) - The original used item must be redesigned (not just decorated) in some way to create a new wearable piece of clothing. A “before” picture and a description of the redesign process must accompany the entry, or it will be disqualified.
C-224-914 Upcycled Accessory (SF 22) - A wearable accessory made from a used item. The item used must be changed in some way in the “redesign” process. A “before” picture and a description of the redesign process must accompany the entry, or it will be disqualified.
STEAM 2 - Simply Sewing
Exhibits entered in this project must reflect at least one new skill learned from this manual. See project manual skill-level list athttps://go.unl.edu/ne4hclothing. Garments as listed below may be made from any woven or knit fabric appropriate to the garment’s design and should demonstrate sewing skills beyond STEAM Clothing 1. 4-H members who have exhibited in or completed STEAM Clothing 3 are not eligible.
Classes:
+C-222-001 Design Basics, Understanding Design Principles (SF20) -4-H members exhibit sharing a learning experience from pages 17-20 in the project manual. Include answers to questions found on page 20 of the manual. The exhibit may be a notebook, poster, or small display. Exhibits should not exceed 22 inches x 30 inches.
+C-222-002 Pressing Matters (SF20) - 4-H Members may enter a ham seam or sleeve roll from pages 21-25 “A Pressing Matter” in the STEAM Clothing 2 project manual. Exhibit should include answers to lesson questions that are most appropriate to include.
+C-222-003 Upcycled Garment (Eligible for State Fair Fashion Show) (SF28) - Create a garment from used textile-based items. The original used item must be redesigned using skills learned in STEAM Clothing 2 (not just decorated) in some way to create a new wearable piece of clothing. The finished garment must reflect at least one skill learned in this project. A Design Data Card must be included with this project including a “before” picture no larger than 4.25 X 5.5 inches. A list of skills and the Design Data Card are available at https://go.unl.edu/ne4hclothing.
+C-222-004 Upcycled Clothing Accessory (Not eligible for State Fair Fashion Show) (SF28) - A wearable accessory made from a used item. The original used item must be redesigned using skills learned in STEAM Clothing 2 (not just decorated) in some way to create a new wearable accessory. The finished item must reflect at least one skill learned in this project. A Design Data Card must be included with this project including a “before” picture no larger than 4.25 inches x 5.5 inches. If additional information is not included, the exhibit will be lowered one ribbon placing. A list of skills by project and the Design Data Card are available at https://go.unl.edu/ne4hclothing.
+C-222-005 Textile Clothing Accessory (Not eligible for State Fair Fashion Show) (SF28) - Textile accessory is constructed using at least one skill learned in this project from materials appropriate for STEAM 2. A list of skills by project is available at https://go.unl.edu/ne4hclothing. Entry examples include hats, bags, scarves, gloves. No metal, plastic, paper, or rubber base items allowed (i.e. barrettes, headbands, flip flops, duct tape, etc.).
SF28 for classes 006-014:
Classes 6-9 are not eligible for the State Fair Fashion Show.
+C-222-006 Top (vest acceptable)
+C-222-007 Bottom (pants or shorts)
+C-222-008 Skirt
+C-222-009 Lined or Unlined Jacket
+C-222-010 *Dress (not formal wear)
+C-222-011 *Romper or Jumpsuit
+C-222-012 *Two-Piece Outfit
+C-222-013 *Alter Your Pattern (SF28) - (eligible for State Fair Fashion Show in the class that best describes the type of garment constructed (dress, romper, jumpsuit, or two piece outfit)-Garment constructed from a significantly altered pattern. Entry must include both the constructed garment and the altered pattern. Include information sheet that describes: 1) how the pattern was altered or changed, 2) why the changes were needed/wanted. Appropriate skills for altering/designing a pattern in STEAM 2 include: moving darts, merging two patterns together, altering a pattern for a woven or knit material, adding a lining.
+C-222-014 *Garment Constructed from Sustainable or Unconventional [natural or synthetic] fibers (SF28) - (eligible for State Fair Fashion Show in the class that best describes the type of garment constructed (dress, romper, jumpsuit, or two piece outfit)-Fabric/Fibers used in this garment must be manufactured/purchased, for example: bamboo, banana, corn husk, and recycled fibers. Garments that are constructed out of the unconventional items themselves should be exhibited under Beyond the Needle.
*Eligible for State Fair Fashion Show
STEAM Clothing 3 - A Stitch Further
Exhibits entered in this project must reflect at least one new skill learned from this manual. See project manual skill-level list and a list of skills by project is available at https://go.unl.edu/ne4hclothing. Garments as listed may be for self (4-H member) or another person. They may be made from any pattern or any fabric and should demonstrate sewing skills beyond STEAM Clothing 2. Entry consists of completely constructed garments only. Wool entries must have fiber content listed on the identification label.
Classes:
+C-223-001 Upcycled Garment (Eligible for State Fair Fashion Show) (SF28) - Create a garment from used textile-based items. The original used item must be redesigned (not just decorated) in some way to create a new wearable piece of clothing. The finished garment must reflect at least one skill learned in this project. A list of skills by project is available at https://go.unl.edu/ne4hclothing. A Design Data Card must be included with this project including a “before” picture no larger than 4. inches X 6 inches. The data card is available at https://go.unl.edu/ne4hclothing.
+C-223-002 Upcycled Clothing Accessory (Not eligible for State Fair Fashion Show unless it is part of a complete, constructed outfit. See class +C-410-040 under Fashion Show) (SF28) - A wearable accessory made from a used item. The item used must be changed in some way in the redesign process. The finished accessory must reflect at least one skill learned in this project. A list of skills by project is available at https://go.unl.edu/ne4hclothing. A Design Data Card must be included with this project including a “before” picture no larger than 4 inches x 6 inches. The data card is available at https://go.unl.edu/ne4hclothing.
+C-223-003 Textile Clothing Accessory (Not eligible for State Fair Fashion Show) (SF28) - Textile accessory is constructed using at least one skill learned in this project from materials appropriate for STEAM 3. Entry examples include hats, bags, scarves, gloves. No metal, plastic, paper, or rubber base items allowed (i.e. barrettes, headbands, flip flops, duct tape, etc.) A list of skills by project is available at https://go.unl.edu/ne4hclothing.
SF28 for the following classes:
+C-223-004 Dress or Formal
+C-223-005 Skirted Combination - skirt with shirt, vest or jacket OR jumper and shirt
+C-223-006 Pants or Shorts Combination - pants or shorts with shirt, vest or jacket
+C-223-007 Romper or Jumpsuit
+C-223-008 Specialty Wear - includes swim wear, costumes, hunting gear or chaps.
+C-223-009 Lined or Unlined Jacket (non-tailored)
+C-223-010 Coat, Blazer, Suit Jacket OR Outerwear (SF28) - A tailored blazer or suit jacket or coat. Wool entries must have the fiber content listed on the identification label to be considered for the Make It with Wool Award at State Fair.
+C-223-011 Alter/Design Your Pattern (SF28) - (eligible for State Fair Fashion Show in the class that best describes the type of garment constructed dress, romper, jumpsuit, or two-piece outfit)-Garment constructed from a significantly altered pattern. Entry must include both the constructed garment and the altered pattern. Include information sheet that describes: 1. how the pattern was altered or changed, 2. why the changes were needed/wanted. Appropriate skills for altering/designing a pattern in STEAM 3 include: moving darts, adding a zipper, merging two patterns together, altering a pattern for a woven or knit material, adding a lining, designing your own pattern.
+C-223-012 Garment Constructed from Sustainable or Unconventional [natural or synthetic] fibers (SF28) - (eligible for State Fair Fashion Show in the class that best describes the type of garment constructed dress, romper, jumpsuit, or two-piece outfit)-Fabric/Fibers used in this garment have to be manufactured/purchased, for example: bamboo, banana, corn husk, and recycled fibers. Garments that are constructed out of the unconventional items themselves should be exhibited under Beyond the Needle.
Index
- Animal Health Requirements
- 4-H/FFA Livestock Auction and Pool Money
- Herdsmanship
- Round Robin Showmanship
- Animal Classes