Clothing and Fashion Show is judged on Pre-Fair Judging Day, Wednesday, July 23.
Public Fashion Show is combined with the Awards Program on Sunday, of the Fair, August 3, at 1 p.m.
Clothing General Rules
Each 4-H/FFA exhibitor may enter up to 3 different items in each class.
4-H members in the clothing category will demonstrate their knowledge through the creation of garments using STEAM (science, technology, engineering, arts, and mathematics) techniques. Five divisions in the clothing category offer a varying level of difficulty for 4-H members. No duplicates, means no two items alike. If two items the same are made, they may be entered as a set, but not as separate entries. All garments modeled will be judged interview style on July 23 for modeling. All garments will be judged for construction on July 23.
Items not appropriate for project in which they are enrolled will be lowered one ribbon placing.
GENERAL - Garments as listed may be made for self (4-H member) or another person. 4-H’ers enrolled in clothing projects should continue their skill development.
Once you have exhibited in a higher level, you are not eligible to exhibit in a lower level. Ex. Once you exhibit in STEAM Clothing 2, you are not eligible to exhibit in STEAM Clothing 1. Once you have exhibited in STEAM Clothing 3, you are not eligible to exhibit in STEAM Clothing 2.
Entry Tags: Every clothing exhibit must be described on the appropriate entry tag accompanying it (for example: dark blue wool skirt and jacket, red and white printed blouse). Entry tag placement: as you look at the garment place the entry tag securely using safety pins on the right side of the garment and the hook of the hanger to the left.
Identification Labels: Each item entered as a clothing, knitting or crochet exhibit must have a label attached stating: County,4-H member's name and age, project name and class in which garment is entered and the number of years enrolled in the project exhibited. Wool entries must have fiber content listed on the identification label. Attach a label on every component of the outfit using safety pins or by basting. Not responsible for unlabeled items.
Preparation of Exhibits: Please bring all wearable exhibits on wire hangers or hangers with a swivel hook ONLY. All exhibits not suitable for hanging should be entered in a self-sealing plastic bag and hung on a hanger. Wool garments and garments with narrow straps hang better on other hangers, i.e., wooden or notched plastic hangers with a swivel hook. As you look at the garment, place the hook of the hanger pointing to the left. Fasten skirts, shorts and pants to skirt/pant hangers or safety pin on hanger. Each piece should be entered on its own hanger. If more than one hanger is used for an entry, fasten hangers belonging to one exhibit together with twist ties or rubber bands.
A Design Data Card must be included with all Beyond the Needle Classes C221003 through C221008 and STEAM 2 and 3 upcycled exhibits. The data card is available at http://go.unl.edu/ne4hclothing. If the data card is not included, the exhibit will be lowered one ribbon placing. The data card is only required for the classes listed above.
General: Garments as listed may be made for self (4-H member) or another person. 4-H’members participating in clothing projects should continue their skill development. Once you have exhibited in a higher level, you are not eligible to exhibit in a lower level. Ex. Once you exhibit in STEAM Clothing 3, you are not eligible to exhibit in STEAM Clothing 2.
Purple $2 Blue $1.50 Red $1 UNLESS OTHERWISE NOTED