https://shop4-h.org/products/steam-clothing-curriculum-3-a-stitch-further?_pos=4&_sid=996772c88&_ss=r

Exhibits entered in this project must reflect at least one new skill learned from this manual.  (See project manual skill-level list).  Garments as listed may be made from any pattern or any fabric and should demonstrate sewing skills beyond STEAM Clothing 2.  Entry consists of completely constructed garments only.  Wool entries must have fiber content listed on the identification label.

Division 223

*Class C223001  Upcycled Garment  Create a garment from used textile based items.  The original used item must be redesigned (not just decorated) in some way to create a new wearable piece of clothing.  The finished garment must reflect at least one skill learned in this project.  A Design Data Card must be included with this project including a “before” picture no larger than 4.25 inches x 5.5 inches.  A list of skills by project and the Design Data Card are available at https://go.unl.edu/ne4hclothing

*Class C223002  Upcycled Clothing Accessory  A wearable accessory made from a used item.  The item used must be changed in some way in the redesign process.  The finished accessory must reflect at least one skill learned in this project.   A Design Data Card must be included with this project including a “before” picture no larger than 4.25 inches x 5.5 inches.  A list of skills by project and the Design Data Card are available at https://go.unl.edu/ne4hclothing

*Class C223003  Textile Clothing Accessory  Textile accessory is constructed using at least one skill learned in this project from materials appropriate for STEAM 3.  A list of skills by project is available at https://go.unl.edu/ne4hclothing . Examples include: Hats, bags, scarves, gloves.  No metal, plastic, paper or rubber base items allowed (i.e. barrettes, headbands, flip flops, duct tape, etc.)

*Class C223004  Dress or Formal  (Eligible for State Fair Fashion Show)

*Class C223005  Skirted Combination  (Skirt with shirt, vest or jacket or jumper and shirt) (Eligible for State Fair Fashion Show)

*Class C223006  Pants or Shorts Combination  (Pants or shorts with shirt, vest or jacket)  (Eligible for State Fair Fashion Show)

*Class C223007  Romper or Jumpsuit  (Eligible for State Fair Fashion Show)

*Class C223008  Specialty Wear  (Includes:  Swim wear, costumes, hunting gear, or chaps)  (Eligible for State Fair Fashion Show)

*Class C223009  Lined or Unlined Jacket (non-tailored)  (Eligible for State Fair Fashion Show)

*Class C223010  Coat, Blazer, Suit Jacket or Outerwear  A tailored blazer or suit jacket or coat.  (Eligible for State Fair Fashion Show)  Wool entries must have the fiber content listed on the identification label to be considered for the Make it With Wool Award. 

*Class C223011  Alter/Design Your Pattern  Garment constructed from significantly altered pattern.  Entry must include both the constructed garment and the altered pattern.

Include information sheet that describes:

  1. How pattern was altered or changed
  2. Why the Changes were needed/wanted

Appropriate skills for altering/designing a pattern in STEAM 3 include:  moving darts, adding a zipper, merging two patterns together, altering a pattern for a woven or knit material, adding a lining, designing your own pattern.  (Eligible for State Fair Fashion Show, in the class that best describes the type of garment constructed i.e. Dress, Romper/Jumpsuit, or Two-piece Outfit)

*Class C223012  Garment Constructed from Sustainable or Unconventional (natural or synthetic) Fibers  Fabric/Fibers used in this garment have to be manufactured/purchased, for example:  bamboo, banana, corn husk, and recycled fibers.  Garments that are constructed out of unconventional items themselves should be exhibited under Beyond the Needle.  (Eligible for State Fair Fashion Show, in the class that best describes the type of garment constructed i.e. Dress, Romper/Jumpsuit, or Two-piece Outfit)