https://shop4-h.org/products/steam-clothing-curriculum-2-simply-sewing?_pos=2&_sid=d627b09d8&_ss=r
Exhibits in this project must reflect at least one new skill learned from this manual (See project manual skill-level list). Garments as listed below may be made from any woven or knit fabric appropriate to the garment’s design and should demonstrate sewing skills beyond STEAM Clothing 1.
Division 222
*Class C222001 Design Basics, Understanding Design Principles 4-H Members enrolled in STEAM Clothing 2 may enter an exhibit sharing a learning experience from pages 17-20 in the project manual. Include answers to questions found on page 20 of the manual. The exhibit may be a notebook, poster, or small display. Exhibits should not exceed 22 inches x 30 inches.
*Class C222002 Pressing Matters 4-H Members enrolled in STEAM Clothing 2 may enter a ham or sleeve roll from pages 21-25 “A Pressing Matter” in the STEAM Clothing 2 project manual. Exhibit should include answers to lesson questions that are most appropriate to include.
*Class C222003 Upcycled Garment Create a garment from used textile-based items. The original used item must be redesigned using skills learned in STEAM Clothing 2 (not just decorated) in some way to create a new wearable piece of clothing. The finished garment must reflect at least one skill learned in this project. A Design Data Card must be included with this project including a “before” picture no larger than 4.25 inches x 5.5 inches. If additional information is not included, exhibit will be lowered one ribbon placing. A list of skills and the Design Data Card are available at https://go.unl.edu/ne4hclothing .
*Class C222004 Upcycled Clothing Accessory A wearable accessory made from a used item. The original used must be redesigned using skills learned in STEAM Clothing 2 (not just decorated) in some way to create a new wearable accessory. The finished garment must reflect at least one skill learned in this project. A Design Data Card must be included with this project including a “before” picture no larger than 4.25 inches x 5.5 inches. If additional information is not included, the exhibit will be lowered one ribbon placing. A list of skills by project and the Design Data Card are Available at https://go.unl.edu/ne4hclothing .
*Class C222005 Textile Clothing Accessory Textile accessory is constructed using at least one skill learned in this project from materials appropriate for STEAM 2. A list of skills by project is available at https://go.unl.edu/ne4hclothing . Entry examples include: Hats, bags, scarves, gloves. No metal, plastic, paper or rubber base items allowed (i.e. barrettes, headbands, flip flops, duct tape, etc.)
*Class C222006 Top (vest is acceptable)
*Class C222007 Bottom (pants or shorts)
*Class C222008 Skirt
*Class C222009 Lined or Unlined Jacket or Vest
*Class C222010 Dress (not formal wear) (Eligible for State Fair Fashion Show)
*Class C222011 Romper or Jumpsuit (Eligible for State Fair Fashion Show)
*Class C222012 Two-Piece Outfit (Eligible for State Fair Fashion Show)
*Class C222013 Alter Your Pattern Garment constructed from a significantly altered pattern. Entry must include both the constructed garment and the altered pattern.
Include information sheet that describes:
- How the pattern was altered or changed
- Why the changes were needed/wanted
Appropriate skills for altering/designing a pattern in STEAM 2 include: moving darts, merging two patterns together, altering a pattern for a woven or knit material, adding a lining. (Eligible for State Fair Fashion Show, in the class that best describes the type of garment constructed i.e. Dress, Romper/Jumpsuit, or Two-piece Outfit)
*Class C222014 Garment Constructed from Sustainable or Unconventional (natural or synthetic) Fibers Fabric/Fibers used in this garment must be manufactured/purchased, for example: bamboo, banana, corn husk, and recycled fibers. Garments that are constructed out of the unconventional items themselves should be exhibited under Beyond the Needle. (Eligible for State Fair Fashion Show, in the class that best describes the type of garment constructed i.e. Dress, Romper/Jumpsuit, or Two-piece Outfit)