CONSUMER AND FAMILY SCIENCES 

Clothing Department C 

Superintendents: Julie Schommer, Jessica Fisher, & Tami Tollman 

Junior Superintendents: Sadie Chesley 

CLOTHING GUIDELINES AND RULES: 

***ALL CLOTHING PROJECTS (SEWING, KNITTING, CROCHET, SHOPPING & MODELING) WILL BE JUDGED AT PRE-FAIR DAY ON THURSDAY, JULY 23. NO CLOTHING WILL BE JUDGED DURING FAIR. *** 

  1. Entry Tags: Every clothing exhibit must be described on the appropriate entry tag accompanying it (for example: dark blue wool skirt and jacket, red and white printed blouse). Entry tag placement: as you look at the garment place the entry tag securely using safety pins on the right side of the garment and the hook of the hanger to the left.
  2. Identification Labels: Each item entered as a clothing, knitting or crochet exhibit must have a label attached stating: County,4-H member’s name and age, project name, and class in which garment is entered, and the number of years enrolled in the project exhibited. Wool entries must have fiber content listed on the identification label. Attach a label on every component of the outfit using safety pins or by basting. Not responsible for unlabeled items.
  3. Preparation of Exhibits: Please bring all wearable exhibits on wire hangers or hangers with a swivel hook ONLY. All exhibits not suitable for hanging should be entered in a self-sealing plastic bag hung on a hanger. Wool garments and garments with narrow straps hang better on other hangers, i.e., wooden or notched plastic hangers. As you look at the garment, place the hook of the hanger pointing to the left. Use safety pins to fasten skirts, shorts, and pants to hangers. Each piece should be entered on its own hanger. If more than one hanger is used for an entry, fasten hangers belonging to one exhibit together with twist ties or rubber bands.
  4. Criteria for Judging:  Scoresheets, forms, contest study materials and additional resources can be found at https://go.unl.edu/ne4hclothing. In addition, all entries must conform to rules and regulations as set forth in the current Nebraska State Fair Book E. All clothing exhibits must be displayed at the County Fair to receive premium money.
  5. General: Youth may exhibit in all levels even after exhibiting in a higher level. (Dawes County only) Garments as listed may be made for self (4-H member) or another person. Garments will be displayed by county. 4-H members participating in clothing projects should continue their skill development. All static exhibits must have received a purple ribbon at the county fair to advance to the State Fair.
  6. Design Data Card: Must be included with all Beyond the Needle Classes C221003-C221008 and STEAM 1, 2 and 3 upcycled exhibits. The data card is available at http://go.unl.edu/ne4hclothing. If the data card is not included, the exhibit will be lowered one ribbon placing. The data card is only required for the classes listed above.  

 

DIVISION 220: GENERAL CLOTHING 

4-H members in all skill levels may exhibit in this area.  

C220001. Clothing Portfolio. (SF 20) Complete at least four different samples/activities from Chapters 2, 3 OR 4 of the STEAM Clothing 2 project manuals. The Portfolio should be placed in an 8.5 inch x 11 inch, 3three ring binder. Include an appropriate cover. Portfolio should build upon itself each year (additional pages can be added each year but should be dated.) See pages 9-11 in STEAM Clothing 2: Simply Sewing project manual for portfolio formatting. 

C220002. Textile Science Scrapbook. (SF 20) Must include at least 10 different textile samples. Use Textile Information Cards template on page 39 in STEAM Clothing 2: Simply Sewing project manual to identify fabric swatches. Completed textile cards should be placed in an 8.5 inch  x 11 inch, 3three ring binder. Include an appropriate cover. Textile Science Scrapbook should build upon itself each year (additional pages can be added each year but should be dated). See the STEAM Clothing 2 project manual for fabric suggestions. 

 

C220003. Sewing for Profit. (SF20) Using page 161-167 in the STEAM Clothing 2: Simply Sewing project manual, display what products you posted online and analyze the cost of goods purchased to determine the appropriate selling price for your product. The Exhibit may be a notebook, poster, or small display. Exhibits should not exceed 22 inches x 30 inches. 

 

DIVISION 221: STEAM: BEYOND THE NEEDLE 

4-H members must show their own original creativity.  

C221001. Design Portfolio. (SF 20) A portfolio consisting of at least three design samples or activities. Refer to the Beyond the Needle project manual for activity ideas. The portfolio should be placed in an 8.5 inch  x 11 inch, three ring binder. Include an appropriate cover. (Additional pages can be added each year but should be dated.) See pages 14-16 in the Beyond the Needle project manual for portfolio formatting. 

C221002. Color Wheel. (SF 20) Create your own color wheel, complimentary color bar or color scheme using pages 27-39 in the Beyond the Needle project manual. The exhibit may be a notebook, poster, or small display. Exhibits should not exceed 22 inches x 30 inches. 

C221003. Embellished Garment with Original Design. (SF 26) Create a garment using techniques as defined in the project manual. Designs are the original idea of the 4-H member using the elements and principles of design to make an original statement. A Design Data Card must be included with this project. The data card is available at https://go.unl.edu/ne4hclothing. If additional information is not included, exhibit will be lowered one ribbon placing. 

C221004. Original Designed Fabric Yardage. (SF26) Fabric yardage is designed using techniques such as those found in the manual. Other embellishments may be added. Exhibit consists of at least one yard of finished fabric.  A Design Data Card must be included with this project. The data card is available at https://go.unl.edu/ne4hclothing. If additional information is not included, exhibit will be lowered one ribbon placing. 

C221005. Item (garment or non-clothing item) Constructed from Original Designed Fabric. (SF 26) Fabric yardage is designed first, then a garment is constructed from that fabric. Other embellishments may be added. A Design Data Card must be included with this project. The data card is available at https://go.unl.edu/ne4hclothing. If additional information is not included, exhibit will be lowered one ribbon placing. 

C221006. Textile Arts Garment or Accessory. (SF 25) A garment or accessory constructed using new unconventional materials. Examples include rubber bands, plastic, and duct tape. A Design Data Card must be included with this project. The data card is available at https://go.unl.edu/ne4hclothing. If additional information is not included, exhibit will be lowered one ribbon placing. 

C221007. Fashion Accessory. (SF 23) (Not eligible for State Fair Fashion Show)- An accessory designed and/or constructed using elements and principles of design; can be textile or non-textile based. Example: shoes, bracelets, scarves, flip flops, design on tennis shoes, etc.  A Design Data Card must be included with this project. The data card is available at https://go.unl.edu/ne4hclothing. If additional information is not included, exhibit will be lowered one ribbon placing. 

C221008 Wearable Technology Garment or Accessory. (SF 23) (Eligible for State Fair Fashion Show) - Technology is integrated into the garment or accessory in some way (For example: LEDs, charging capabilities, sensors, etc.) A Design Data Card must be included with this project. The data card is available at https://go.unl.edu/ne4hclothing. If additional information is not included, exhibit will be lowered one ribbon placing. 

 

Division 211- STEAM CLOTHING 1 - 

Not State Fair Eligible – County Only 

Exhibits will be simple articles requiring minimal skills. Follow suggested skills in project manual. May exhibit one item per class number.  

 

C211901. Clothing Portfolio. Complete at least three different samples/activities from Chapter 2 OR Chapter 3 of the project manual. The portfolio should be placed in an 8 ½” x 11”, three ring binder. Include an appropriate cover, dividers, and table of contents. (Additional pages can be added each year but should be dated.) See pages 9-10 for portfolio formatting. 

C211902. Sewing Kit. Include a list of sewing notions and purpose for each included. (pg. 12-17 in project manual)  

C211903. Fabric Textile Scrapbook. Must include at least 5 different textile samples. Use Textile Information Cards template on page 41 in project manual to identify fabric swatches. Completed textile cards should be placed in an 8 ½” x 11”, three ring binder. Include an appropriate cover. See project manual for fabric suggestions.  

C211904. What’s The Difference? 4-H members enrolled in STEAM Clothing 1 may enter an exhibit (not to exceed 22” x 30”) a notebook, poster, small display sharing a project comparison and price point. See project manual, “What’s the Difference?” page 118-119. Exhibits should include pictures NO actual pillows. 

C211905. Clothing Service Project. Can include pillows or pillowcases but are not limited too. Exhibit (not to exceed 22” x 30”) a notebook, poster, or small display sharing information you generated in the project activity “Serving A Purpose” page 124 and 125. 

 

Beginning Sewing Exhibits: 

Exhibits must be made from medium weight woven fabrics that will sew and press smoothly; flannel/fleece is acceptable. Solid color fabrics or those having an overall print are acceptable. NO PLAIDS, STRIPES, NAPPED, or JERSEY KNIT. Patterns should be simple without darts, set-in sleeves, buttonholes, zippers, and collars. Raglan and kimono sleeves are acceptable 

C211906. Pincushion.  

C211907. Pillowcase. 

C211908. Simple Pillow. – No larger than 18” x 18”. C211909. Bag/Purse. – No zippers or buttonholes. C211910. Simple Top. 

C211911. Simple Bottom. – Pants, shorts, or skirt C211912. Simple Dress. 

C211913. Other. – Using skills learned in project manual. (Apron, vest, etc.) Sewing for your animal items go here. 

C211914. Upcycled Simple Garment. The original used item must be redesigned (not just decorated) in some way to create a new wearable piece of clothing. A “before” picture and a description of the redesign process must accompany the entry. 

C211915. Upcycled Accessory. A wearable accessory made from a used item. The item used must be changed in some way in the “redesign” process. A “before” picture, and a description of the redesign process must accompany the entry. 

 

DIVISION 222: STEAM CLOTHING 2 – SIMPLY SEWING 

Exhibits entered in this project must reflect skills learned from this manual. (See project manual skill-level list). Garments as listed below may be made from any woven or knit fabric appropriate to the garment’s design and should demonstrate sewing skills beyond STEAM Clothing 1. A list of skills by project is available at https://go.unl.edu/ne4hclothing

C222001. Design Basics, Understanding Design Principles. (SF 20) 4-H members exhibit sharing a learning experience from pages 17-20 in the project manual. Include answers to questions found on page 20 of the manual. The Exhibit may be a notebook, poster, or small display. Exhibits should not exceed 22 inches x 30 inches. 

C222002. Pressing Matters. (SF 20) 4-H Members may enter a ham or sleeve roll from pages 21-25 “A Pressing Matter” in the STEAM Clothing 2 project manual. Exhibit should include answers to lesson questions that are most appropriate to include. 

C222003. Upcycled Garment. (SF 28) (Eligible for State Fair Fashion Show)- Create a garment from used textile-based items. The original used item must be redesigned using skills learned in STEAM Clothing 2(not just decorated) in some way to create a new wearable piece of clothing. The finished garment must reflect at least one skill learned in this project. A Design Data Card must be included with this project including a “before” picture no larger than 4.25 inches x 5.5 inches. If additional information is not included, exhibit will be lowered one ribbon placing. A list of skills by project and the Design Data Card are available at https://go.unl.edu/ne4hclothing

C222004. Upcycled Clothing Accessory. (SF 28) (Eligible for State Fair Fashion Show)- A wearable accessory made from a used item. The original used item must be redesigned using skills learned in STEAM Clothing 2 (not just decorated) in some way to create a new wearable accessory. The finished garment must reflect at least one skill learned in this project. A list of skills by project is available at https://go.unl.edu/ne4hclothing. A Design Data Card must be included with this project including a “before” picture no larger than 4.25” x 5.5”. The data card is available at https://go.unl.edu/ne4hclothing. If additional information is not included, the exhibit will be lowered one ribbon placing.   

C222005. Textile Clothing Accessory. (SF 28) (Eligible for State Fair Fashion Show)- Textile accessory is constructed using at least one skill learned in this project from materials appropriate for STEAM 2. A list of skills by project is available at https://go.unl.edu/ne4hclothing. Entry examples include: hats, bags, scarves, gloves. No metal, plastic, paper or rubber base items allowed (i.e., barrettes, headbands, flip flops, duct tape, etc.)  

 

SF 28 for following classes: 

C222006. Top. (Eligible for State Fair Fashion Show – vest acceptable) (SF 28)  

C222007. Bottom. (Eligible for State Fair Fashion Show – pants or shorts) (SF 28)  

C222008. Skirt. (Eligible for State Fair Fashion Show) (SF 28) 

C222009. Lined or Unlined Jacket. (Eligible for State Fair Fashion Show) (SF 28)  

C222010. Dress. (Eligible for State Fair Fashion Show – not formal wear) (SF 28)  

C222011. Romper or Jumpsuit. (Eligible for State Fair Fashion Show) (SF 28)  

C222012. Two-Piece Outfit. (Eligible for State Fair Fashion Show) (SF 28) 

C222013. Alter Your Pattern. (SF 28) Garments constructed from a significantly altered pattern. Entry must include both the constructed garment and the altered pattern. Include information sheet that describes: 1) how the pattern was altered or changed; 2) why the changes were needed/wanted. Appropriate skills for altering/designing a pattern in STEAM 2 include: moving darts, merging two patterns together, altering a pattern for a woven or knit material, adding a lining. 

C222014. Garment Constructed from Sustainable or Unconventional Fibers. (Eligible for State Fair Fashion Show, in the class that best describes the type of garment constructed i.e. Dress, Romper or Jumpsuit, or Two-piece Outfit (SF 28) Fabric/Fibers used in this garment must be manufactured/purchased, for example: bamboo, banana, corn husk, and recycled fibers. Garments that are constructed out of unconventional items themselves should be exhibited under Beyond the Needle. 

 

DIVISION 223:   STEAM CLOTHING 3 – A STITCH FURTHER 

Exhibits entered in this project must reflect at least one new skill learned from this manual. (See project manual skill-level list). Garments as listed may be made from any pattern or any fabric and should demonstrate sewing skills beyond STEAM Clothing 2. Entry consists of complete constructed garments only. Wool entries must have the fiber content listed on the identification label. A list of skills by project is available at https://go.unl.edu/ne4hclothing   

C223001. Upcycled Garment. (SF 28) Create a garment from used textile-based items. The original used item must be redesigned (not just decorated) in some way to create a new wearable piece of clothing. The finished garment must reflect at least one skill learned in this project. A list of skills by project is available at http://go.unl.edu/ne4hclothing. A Design Data Card must be included with this project including a “before” picture no larger than 4.25 inches x 5.5 inches. The data card is available at http://go.unl.edu/ne4hclothing

C223002. Upcycled Clothing Accessory. (SF 28) (Not eligible for State Fair Fashion Show). A wearable accessory made from a used item. The item used must be changed in some way in the redesign process. The finished accessory must reflect at least one skill learned in this project. A list of skills by project is available at http://go.unl.edu/ne4hclothing. A Design Data Card must be included with this project including a “before” picture no larger than 4.25 inches x 5.5 inches. The data card is available at http://go.unl.edu/ne4hclothing

C223003. Textile Clothing Accessory. (SF 28) (Not eligible for State Fair Fashion Show). Textile accessory is constructed using at least one skill learned in this project from materials appropriate for STEAM 3. Entry examples include: hats, bags, scarves, gloves. No metal, plastic, paper or rubber base items allowed (i.e. barrettes, headbands, flip flops, duct tape, etc.) 

SF 28 for following classes: 

C223004. Dress or Formal. 

C223005. Skirted Combination. (Skirt with shirt, vest or jacket OR jumper and shirt)  

C223006. Pants or Shorts Combination. (Pants or shorts with shirt, vest or jacket)  

C223007. Romper or Jumpsuit. 

C223008. Specialty Wear. (includes: swim wear, costumes, hunting gear, or chaps)  

C223009. Lined or Unlined jacket. (non-tailored) 

C223010. Coat, Blazer, Suit Jacket or Outerwear. (SF 28) A tailored blazer or suit jacket or coat. Wool entries must have the fiber content listed on the identification label to be considered for the Make It With Wool Award. 

C223011. Alter/Design Your Pattern. (SF 28) Garment constructed from a significantly altered pattern. Entry must include both the constructed garment and the altered pattern. Include information sheet that describes: 1) how the pattern was altered or changed, 2) why the changes were needed/wanted. Appropriate skills for altering/designing a pattern in STEAM 3 include: moving darts, adding a zipper, merging two patterns together, altering a pattern for a woven or knit material, adding a lining, designing your own pattern) 

C223012. Garment Constructed from Sustainable or Unconventional Fibers. (SF28) 

Fabric/Fibers used in this garment have to be manufactured/purchased, for example: bamboo, banana, corn husk, and recycled fibers. Garments that are constructed out of the unconventional items themselves should be exhibited under Beyond the Needle. 

 

DIVISION 225: KNITTING (SF 60 for all classes) 

  1. All knitted and crocheting items will be displayed in the clothing area.
  2. Criteria for judging knitting and crochet: Design and Color, Neatness, Knitting or Crochet Mechanics, Trimmings, and Construction Finishes.
  3. Information Sheet for Knitting. Each knitted exhibit must include the following information on the fiber arts data card with the entry tag or exhibit will be lowered one ribbon placing A Fiber Arts knitting data card is available at https://go.unl.edu/ne4hclothing 
  4. Why did you choose to create this exhibit?
  5. What steps did you take as you created your exhibit?
  6. What were the most important things you learned?
  7. Gauge-Number of rows per inch; number of stitches per inch.
  8. Size of needles, finger knitted, arm knitted, loom or machine knitted.
  9. Kind of yarn – weight and fiber content.
  10. Names of stitches used. 

C225001. Level 2 Knitted Clothing.  (SF60) Knitted item or garment using pattern stitches such as diamond, block, twist or seed/moss stitches. Basic stitches [including: Knit (K), Purl (P), Slip Knit Pass Over (SKPO), Knit Two Together (K2tog), Yarn Over (yo)] to form patterns 

C225002. Level 2 Knitted Non-Wearable(SF60) Knitted Item using basic stitches [including: Knit (K), Purl (P), Slip Knit Pass Over (SKPO), Knit Two Together (K2tog), Yarn Over (yo)] to form patterns. 

C225003. Arm or Finger Knitted Item.  (SF60) (Wearable or Non-wearable Item) 

C225004 Loom Knitted Item. (SF60) (Wearable or Non-wearable Item) 

C225005. Level 3 Knitted Clothing. (SF60) (Garment Eligible for State Fair Fashion Show) Knitted item or garment made from advanced knitting stitches such as pass slip stitch over, double-pointed needle knitting, cable, Turkish, tamerna, plait, germaine, feather and fan or knitting with one or more patterns such as Aran or Fair Isle. made by using stitches learned in Level 2 while advancing to circular knitting, double pointed needle knitting, knitting with multiple pattern stitches, and changing colors throughout the garment such as argyle knitting and chart knitting. 

C225006. Level 3 Knitted Non-wearable Item. (SF60) Knitted item made by using stitches learned in Level 2 while advancing to circular knitting, double pointed needle knitting, knitting with multiple pattern stitches, and changing colors throughout the garment such as argyle knitting and chart knitting. 

C225007. Level 3 Machine Knitting. (SF60) 

 

DIVISION 226: CROCHETING (SF 61 for all classes) 

  1. Information Sheet for Crochet. Each crocheted exhibit must include the following information on the fiber arts data card with the entry tag or exhibit will be lowered one ribbon placing. A Fiber Arts crochet data form is available at https://go.unl.edu/ne4hclothing
  2. Why did you choose to create this exhibit?
  3. What steps did you take as you created your exhibit?
  4. What were the most important things you learned?
  5. Gauge and size of hook or type of crocheting tool.
  6. Kind of yarn - weight and fiber content or other material used.
  7. Names of stiches used. 

C226001. Level 2 Crocheted Clothing. (SF60) Crocheted garment using basic stitches [including: chain, single, double, half-double, treble] to form patterns. 

C226002. Level 2 Crocheted Non-wearable Item. (SF60) Crochet item using basic stitches [including: chain, single, double, half-double, treble] to form patterns.  

C226003. Level 3 Crocheted Clothing. (SF60) Crochet garment using stitches learned in Level 2 while advancing to use afghan stitch, broomstick lace, hairpin lace, design motifs, and multiple pattern stitches. 

C226004. Level 3 Crocheted Non-wearable Item.  (SF60) Crochet item using stitches learned in Level 2 while advancing to use afghan stitch, broomstick lace, hairpin lace, design motifs, and multiple pattern stitches.