4-H'ers may exhibit the number of entries per class as stated in each. The same entry may not be entered in more than one class. Entries must be items constructed for the 4‑H project in which the member is enrolled. Check the Construction Skills Checklist in the member’s manual for acceptable construction skills and acceptable fabrics for the project in which member is enrolled. Sewing units are progressive in skills and 4-H'ers should not go back a unit once they have moved up to the next level unit. 

Entry Tags: Entry tag placement: as you look at the garment place the entry tag on the right side of the garment and the hook of the hanger to the left. Identification Labels: Each item entered as a clothing, knitting or crochet exhibit must have a label attached stating: County, Exhibitor's name and age, project name and class in which garment is entered, and the number of years enrolled in the project exhibited. Wool entries must have the fiber content listed on the identification label. Attach a label on every component of the outfit using safety pins or by basting. Not responsible for unlabeled items. Preparation Of Exhibits: Please bring all wearable exhibits on wire hangers or hangers with a swivel hook ONLY. All exhibits not suitable for hanging should be entered in a self-sealing plastic bag and hung on a hanger. Wool garments and garments with narrow straps hang better on other hangers, i.e., wooden or notched plastic hangers with a swivel hook. As you look at the garment, place the hook of the hanger to the left. Fasten skirts, shorts and pants to skirt/pant hangers or safety pin on hanger. Each piece should be entered on its own hanger. If more than one hanger is used for an entry, fasten hangers belonging to one exhibit together with twist ties or rubber bands. A Design Data Card must be included with all Beyond the Needle Classes C221003 through C221008 and STEAM 2 and 3 upcycled exhibits. The data card is available at http://go.unl.edu/ne4hclothing. If the data card is not included, the exhibit will be lowered one ribbon placing. The data card is only required for the classes listed above. 

Beyond the Needle (County Fair Only)

4-H'er must show some of their own original creativity. One entry per member in own age group. 

Premium: Purple $3.50; Blue $3.00; Red $2.50; White $2.00

Class No.

X 900 1 BEGINNING EMBELLISHED GARMENT - Create a garment using beginning techniques as defined in the project manual. Designs are the original idea of the 4-Her using the elements and principles of design to make an original statement.

X 900 2 BEGINNING TEXTILE CLOTHING ACCESSORY - Accessory is constructed and/or decorated using techniques as defined in the project manual. Entry examples include: hats, bags, scarves, gloves, aprons, etc.

BEGINNING UNIT

STEAM 1: Fundamentals (County Fair Only)

Exhibits will be simple articles requiring minimal skills. Follow suggested skills in project manual. May exhibit one item per class. 4-H’ers who have enrolled in or completed STEAM Clothing 2 project are not eligible to exhibit in STEAM Clothing 1. 

Premium: Purple $4.00; Blue $3.50; Red $3.00; White $2.50

Class No.

X 900 3 CLOTHING PORTFOLIO - Complete at least three different samples/activities from Chapter 2 OR Chapter 3 of the project manual. The Portfolio should be placed in an 8 ½ x 11”, 3 ring binder. Include an appropriate cover, dividers, and table of contents. (Additional pages can be added each year but should be dated.) See pages 9-10 for portfolio formatting.

X 900 4 SEWING KIT - Include a list of sewing notions and purpose for each included. (pg. 12-17 in project manual)

X 900 5 FABRIC TEXTILE SCRAPBOOK - Must include at least 5 different textile samples. Use Textile Information Cards template on page 41 in project manual to identify fabric swatches. Completed textile cards should be placed in an 8 ½ x 11”, 3 ring binder. Include an appropriate cover. See project manual for fabric suggestions. 

X 900 6 WHAT’S THE DIFFERENCE - 4-H members enrolled in STEAM Clothing 1 may enter an exhibit (not to exceed 22” x 30”) a notebook, poster, small display sharing a project comparison, and price point. See project manual, page 118-119. Exhibits should include pictures NO actual pillows. 

X 900 7 CLOTHING SERVICE PROJECT - Can include pillows or pillowcases but are not limited to these examples. Exhibit (not to exceed 22” x 30”) a notebook, poster, small display sharing information you generated in the project activity, page 124 and 125 of manual. 

STEAM 1: Beginning Sewing Exhibits (County Fair Only)

4-H'er may enter only in 3 of the following classes. Exhibits must be made from medium-weight woven fabrics that will sew and press smoothly, flannel/fleece is acceptable. Sold color fabrics or those having an overall print are acceptable. NO PLAIDS, STRIPES, NAPPED or JERSEY KNIT. Patterns should be simple without darts, set-in sleeves, and collars. Raglan and kimono sleeves are acceptable. 

Premium: Purple $3.00; Blue $2.50; Red $2.25; White $2.00

Class No.

X 900 8 PINCUSHION

X 900 9 PILLOWCASE

X 900 10 SIMPLE PILLOW - No larger than 18” x 18”

X 900 11 BAG/PURSE

X 900 12 SIMPLE TOP

X 900 13 SIMPLE BOTTOM - pants, shorts, or skirt

X 900 14 SIMPLE DRESS

X 900 15 OTHER - Using skills learned in project manual. (apron, vest, etc.)

X 900 16 UPCYCLED SIMPLE GARMENT - The original used item must be redesigned (not just decorated) in some way to create a new wearable piece of clothing. A “before” picture and a description of the redesign process must accompany the entry or it will be disqualified. 

X 900 17 UPCYCLED ACCESSORY - A wearable accessory made from a used item. The item used must be changed in some way in the “redesign” process. A “before” picture and description of the redesign process must accompany the entry or it will be disqualified. 

GENERAL CLOTHING Sewing Exhibits (State Fair Eligible)

4-H members in all skill levels may exhibit in this area.

Premium: Purple $4.00; Blue $3.50; Red $3.00; White $2.50

C 220 1 CLOTHING PORTFOLIO - Complete at least four different samples/activities from Chapters 2, 3 OR 4 of the STEAM Clothing 2 project manual. The Portfolio should be placed in an 8 ½ inches x 11 inches, 3 ring binder. Include an appropriate cover. Portfolio should build upon itself each year (additional pages can be added each year, but should be dated.) See pages 9-11 in STEAM Clothing 2: Simply Sewing project manual for portfolio formatting. 
C 220 2 TEXTILE SCIENCE SCRAPBOOK - Must include at least 10 different textile samples. Use Textile Information Cards template on page 39 in STEAM Clothing 2: Simply Sewing project manual to identify fabric swatches. Completed textile cards should be placed in an 8 1/2 inches x 11 inches, 3 ring binder. Include an appropriate cover. Textile Science Scrapbook should build upon itself each year (additional pages can be added each year, but should be dated). See STEAM Clothing 2 project manual for fabric suggestions. 

C 220 3 SEWING FOR PROFIT - Using page 161-167 in the STEAM Clothing 2: Simply Sewing project manual, display what products you posted online and analyze the cost of goods purchased to determine the appropriate selling price for your product. The Exhibit may be a notebook, poster, or small display. Exhibits should not exceed 22 inches x 30 inches.

Beyond the Needle (State Fair Eligible)

4-H members in all skills levels may exhibit in this area. 4-H’er must show their own original creativity. 

Premium: Purple $4.50; Blue $4.00; Red $3.50; White $3.00

Class No.

C 221 1 DESIGN PORTFOLIO - A Portfolio consisting of at least three design samples or activities. Refer to the Beyond the Needle project manual for activity ideas. The Portfolio should be placed in an 8 1/2 inch x 11 inch, 3 ring binder.  Include an appropriate cover. (Additional pages can be added each year but should be dated.) See pages 14-16 in Beyond the Needle project manual for portfolio formatting.

C 221 2 COLOR WHEEL - Create your own color wheel, complimentary color bar or color scheme using pages 27-39 in the Beyond the Needle project manual. The Exhibit may be a notebook, poster, or small display. Exhibits should not exceed 22 inches x 30 inches. 

C 221 3 EMBELLISHED GARMENT WITH ORIGINAL DESIGN - Create a garment using techniques as defined in the project manual. Designs are the original idea of the 4-Her using the elements and principles of design to make an original statement. 

C 221 4 ORIGINAL DESIGNED FABRIC YARDAGE - Fabric yardage is designed using techniques such as those found in the manual. Other embellishments may be added. Exhibit consists of at least one yard of finished fabric. A Design Data Card must be included with this project. The data card is available at https://go.unl.edu/ne4hclothing. If additional information is not included, exhibit will be lowered one ribbon placing.

C 221 5 ITEM CONSTRUCTED FROM ORIGINAL DESIGNED FABRIC - Fabric yardage is designed first, then a garment is constructed from that fabric. Other embellishments may be added A Design Data Card must be included with this project. The data card is available at https://go.unl.edu/ne4hclothing. If additional information is not included, exhibit will be lowered one ribbon placing. (Only garments are eligible for State Fair Fashion Show.)

C 221 6 TEXTILE ARTS GARMENT OR ACCESSORY - Garment or accessory constructed using new unconventional materials. Examples: rubber bands, plastic, duct tape. A Design Data Card must be included with this project. The data card is available at https://go.unl.edu/ne4hclothing. If additional information is not included, exhibit will be lowered one ribbon placing. (Garment eligible for State Fair Fashion Show.)

C 221 7 FASHION ACCESSORY - (Not eligible for State Fair Fashion Show) - An accessory designed and/or constructed using elements and principles of design; can be textile or non-textile based. Example: shoes, strung bracelet/necklace, wire wrapping, scarves, flip flops, design on tennis shoes, etc. A Design Data Card must be included with this project. The data card is available at http://go.unl.edu/ne4hclothing. If additional information is not included, exhibit will be lowered one ribbon placing.

C 221 8 WEARABLE TECHNOLOGY GARMENT (Eligible for State Fair Fashion Show) - Technology is integrated into the garment in some way (For example: LEDs, charging capabilities, sensors, etc.) A Design Data Card must be included with this project. The data card is available at https://go.unl.edu/ne4hclothing. If additional information is not included, exhibit will be lowered one ribbon placing.

MIDDLE UNIT

STEAM 2: Simply Sewing (State Fair Eligible)

Exhibits entered in this project must reflect at least one new skill learned from this manual (see project manual skill level list). A list of skills by project is available at https://go.unl.edu/ne4hclothing. Garments as listed below may be made from any woven or knit fabric appropriate to the garment’s design and should demonstrate sewing skills beyond STEAM Clothing 1. 

Premium: Purple $4.50; Blue $4.00; Red $3.50; White $3.00

Class No.

C 222 1 DESIGN BASICS, UNDERSTANDING DESIGN PRINCIPLES - 4-H members exhibit sharing a learning experience from pages 17-20 in the project manual. Include answers to questions found on page 20 of the manual. The Exhibit may be a notebook, poster, or small display. Exhibits should not exceed 22 inches x 30 inches. 

C 222 2 PRESSING MATTERS - 4-H members may enter a ham or sleeve roll from pages 21-25 in the project manual. Exhibit should include answers to lesson questions that are most appropriate to include.

C 222 3 UPCYCLED GARMENT (Eligible for State Fair Fashion Show) - Create a garment from used textile-based items. The original used item must be redesigned using skills learned in STEAM Clothing 2 (not just decorated) in some way to create a new wearable piece of clothing. The finished garment must reflect at least one skill learned in this project. A Design Data Card must be included with this project including a “before” picture no larger than 4.25 inches x 5.5 inches. If additional information is not included, exhibit will be lowered one ribbon placing. A list of skills and the Design Data Card are available at https://go.unl.edu/ne4hclothing.

C 222 4 UPCYCLED CLOTHING ACCESSORY (not eligible for State Fair Fashion Show) - A wearable accessory made from a used item. The original used item must be redesigned using skills learned in STEAM Clothing 2 (not just decorated) in some way to create a new wearable accessory. The finished garment must reflect at least one skill learned in this project. A Design Data Card must be included with this project including a “before” picture no larger than 4.25 inches x 5.5 inches. If additional information is not included, exhibit will be lowered one ribbon placing. A list of skills by project and the Design Data Card are available at  https://go.unl.edu/ne4hclothing.

C 222 5 TEXTILE CLOTHING ACCESSORY (not eligible for State Fair Fashion Show) - Textile accessory is constructed using at least one skill learned in this project from materials appropriate for STEAM 2. A list of skills by project is available at https://go.unl.edu/ne4hclothing. Entry examples include: hats, bags, scarves, gloves. No metal, plastic, paper or rubber base items allowed (i.e. barrettes, headbands, flip flops, duct tape, etc.) 

C 222 6 TOP (vest acceptable) (not eligible for State Fair Fashion Show)

C 222 7 BOTTOM(pants or shorts) (not eligible for State Fair Fashion Show)

C 222 8 SKIRT (not eligible for State Fair Fashion Show)

C 222 9 LINED OR UNLINED JACKET (not eligible for State Fair Fashion Show)

C 222 10 DRESS(not formal wear) (eligible for State Fair Fashion Show)

C 222 11 ROMPER OR JUMPSUIT (eligible for State Fair Fashion Show)

C 222 12 TWO-PIECE OUTFIT (eligible for State Fair Fashion Show)

C 222 13 ALTER YOUR PATTERN (Eligible for State Fair Fashion Show, in the class that best describes the type of garment constructed i.e. Dress, Romper or Jumpsuit, or Two-piece Outfit) - Garment constructed from a significantly altered pattern. Entry must include both the constructed garment and the altered pattern. Include information sheet that describes: 1) how the pattern was altered or changed, 2) why the changes were needed/wanted. Appropriate skills for altering/designing a pattern in STEAM 2 include: moving darts, merging two patterns together, altering a pattern for a woven or knit material, adding a lining).

C 222 14 GARMENT CONSTRUCTED FROM SUSTAINABLE OR UNCONVENTIONAL [natural or synthetic] FIBERS (Eligible for State Fair Fashion Show, in the class that best describes the type of garment constructed i.e. Dress, Romper or Jumpsuit, or Two - piece Outfit) - Fabric/Fibers used in this garment have to be manufactured/purchased, for example: bamboo, banana, corn husk, and recycled fibers. Garments that are constructed out of the unconventional items themselves should be exhibited under Beyond the Needle.

ADVANCE UNIT

STEAM 3: A Stitch Further (State Fair Eligible)

Exhibits entered in this project must reflect at least one new skill learned from this manual (see project manual skill level list). A list of skills by project is available at https://go.unl.edu/ne4hclothing. Garments as listed may be made from any pattern or any fabric and should demonstrate sewing skills beyond STEAM Clothing 2. Entry consists of complete constructed garments only. Wool entries must have the fiber content listed on the identification label.

Premium: Purple $6.00; Blue $5.00; Red $4.00; White $3.00

Class No.

C 223 1 UPCYCLED GARMENT (not eligible for State Fair Fashion Show) - Create a garment from used textile based items. The original used item must be redesigned (not just decorated) in some way to create a new wearable piece of clothing. The finished garment must reflect at least one skill learned in this project. A list of skills by project is available at https://go.unl.edu/ne4hclothing. A Design Data Card must be included with this project including a “before” picture no larger than 4.25 inches x 5.5 inches. The data card is available at https://go.unl.edu/ne4hclothing.

C 223 2 UPCYCLED CLOTHING ACCESSORY (not eligible for State Fair Fashion Show) - A wearable accessory made from a used item.  The item used must be changed in some way in the redesign process. The finished accessory must reflect at least one skill learned in this project. A list of skills by project is available at https://go.unl.edu/ne4hclothing. A Design Data Card must be included with this project including a “before” picture no larger than 4.25 inches x 5.5 inches. The data card is available at https://go.unl.edu/ne4hclothing.

C223 3 TEXTILE CLOTHING ACCESSORY (not eligible for State Fair Fashion Show) - Textile accessory is constructed using at least one skill learned in this project from materials appropriate for STEAM 3. A list of skills by project is available at https://go.unl.edu/ne4hclothing. Entry examples include: hats, bags, scarves, gloves. No metal, plastic, paper or rubber base items allowed (i.e. barrettes, headbands, flip flops, duct tape, etc.) 

C 223 4 DRESS OR FORMAL (eligible for State Fair Fashion Show)

C 223 5 SKIRTED COMBINATION (skirt with shirt, vest or jacket OR jumper and shirt) (eligible for State Fair Fashion Show)

C 223 6 PANTS OR SHORTS COMBINATION (pants or shorts with shirt, vest or jacket) (eligible for State Fair Fashion Show)

C 223 7 ROMPER OR JUMPSUIT (eligible for State Fair Fashion Show)

C 223 8 SPECIALTY WEAR (includes:  swim wear, costumes, hunting gear, or chaps) (eligible for State Fair Fashion Show)

C 223 9 LINED ORUNLINED JACKET OR VEST (non-tailored) (eligible for State Fair Fashion Show)

C 223 10 COAT,BLAZER, SUIT JACKET OR OUTERWEAR - A tailored blazer or suit jacket or coat. Wool entries must have the fiber content listed on the identification label to be considered for the Make It With Wool Award. (eligible for State Fair Fashion Show)

C 223 11 ALTER/DESIGN YOUR PATTERN (Eligible for State Fair Fashion Show, in the class that best describes the type of garment constructed i.e. Dress, Romper or Jumpsuit, or Two-piece Outfit) - Garment constructed from a significantly altered pattern. Entry must include both the constructed garment and the altered pattern. Include information sheet that describes: 1) how the pattern was altered or changed, 2) why the changes were needed/wanted. Appropriate skills for altering/designing a pattern in STEAM 3 include: moving darts, adding a zipper, merging two patterns together, altering a pattern for a woven or knit material, adding a lining, designing your own pattern)
C 223 12 GARMENT CONSTRUCTED FROM SUSTAINABLE OR UNCONVENTIONAL [natural or synthetic] FIBERS (eligible for State Fair Fashion Show, in the class that best describes the type of garment constructed i.e. Dress, Romper or Jumpsuit, or Two-piece Outfit) - Fabric/Fibers used in this garment have to be manufactured/purchased, for example: bamboo, banana, corn husk, and recycled fibers. Garments that are constructed out of the unconventional items themselves should be exhibited under Beyond the Needle.