Content

Clothing

Including projects related to 

STEAM 1, STEAM 2, STEAM 3, & Beyond the Needle.

  • Enroll in 4‑H (Due June 15th)
  • Nuckolls County-Complete Pre-Entry Forms (Green Sheets) (Due by July 11th)
  • Thayer County-Complete Pre-Entry on FairWire (Due by July 19th@ 11:59pm)
  • Nebraska State Fair Rules, Score Sheets, & Additional Resources

Clothing

General Rules

GENERAL RULES

Southern Plains Extension Unit County Fairs

ALL DEADLINES WILL BE ENFORCED.

      The shows and events of the Nuckolls & Thayer County Fairs will be under the direction of the designated Extension staff and superintendents. The Extension staff and superintendents will make all on-the-spot decisions necessary for the operation of the shows. In case of a complaint or a disagreement with the show, the exhibitor should discuss it with the Extension staff and the superintendent within one hour after the show.  If an agreement cannot be reached, then the exhibitor and/or the Extension staff and superintendent should request a grievance committee meeting. Grievance must be submitted in writing. The grievance committee will consist of two 4‑H Council members, two Fairboard members and one neutral superintendent. The decision reached by this committee is final. 

Rules: 

1. Eligibility Requirements- Competition in the county 4‑H Fair is open to youth who are enrolled in Nuckolls or Thayer County 4‑H projects in which he/she is exhibiting. The youth must be 8 years old on January 1 of the current calendar year and under the age of 19 years of age on January 1 of the current calendar year. CloverKid members are 5-7 years old on January 1 of the current calendar year.

2.  Pre-Entry- Pre-entries are required for ALL fair exhibits.

 

PRE-ENTRY DEADLINES:

Nuckolls – Paper Entries Only – July 11th - 4:00 PM

Thayer – Online Entries Only- July 17th – Midnight 

        Absolutely NO late entries accepted!

*Subject to the 4‑H Council policy committee.

 

3. Number of Entries Allowed.

    Nuckolls County ONLY- Unlimited entries per class numbermay be made per exhibitor with the exception of a limit of two entries per class in Horticulture. 

    Thayer County ONLY- Limit of two entries per class.

    See General Animal Rules for livestock entries.

4. Entry Tags- Exhibits other than livestock contest must have entry tags attached to the exhibit at the time of entry. Tags are printed through your local Extension office.

5. Exhibits Released-See fair schedule. All fair exhibits are expected to be at the fair during scheduled times. Premium and support/booster payments will be forfeited for early removal of show animals with the exception of animals released for the animal’s welfare by written approval from a veterinarian or for legitimate reason with written approval from the species’ superintendent and a representative of the 4‑H council livestock committee. In case of emergencies, contact the office staff. The Extension staff is not responsible for items left at the fairgrounds after scheduled times.

6. Exhibit Space- Space will be assigned by the department superintendent(s). All possible care will be used to prevent loss or injury to articles or animals exhibited, but fair management will in no way be responsible should loss or injury occur. 

7. Disclaimer of Responsibility- All persons participating in the Thayer or Nuckolls County Fairs, either as exhibitors or as spectators, agree to make no claim against said Thayer or Nuckolls County Fair Association/Board, its officers, employees, volunteers, or any other exhibitors for any loss or damage to persons or property in connection with the activities of the Thayer or Nuckolls County Fair and said participants agree to hold said Association and persons harmless from any such claims. Individuals will be held personally responsible for his or her actions and the Fair Association will not be accountable or responsible for any injury. Exhibitors are responsible for the health of their animals.

8. Ribbons & Premiums Awarded- All exhibits will be divided into groups according to merit. 

 

Purple…………… Excellent             Blue……………………...…Good

Red……………….Fair                     White………Needs Improvement          Rainbow……..Non-Competition

 

Equal exhibits will be given ribbons of the same color in each class. Only worthy exhibits will be awarded ribbons and/or premium money. Trophies/banners/medals will only be awarded to purple & blue-ribbon exhibits. NO red or white ribbon entries will earn trophies. Unused trophies will be recycled.  In case there are insufficient funds to pay premiums in full, they will be prorated and paid accordingly. 

9. State Fair Eligibility-An exhibitor must be a 4‑H member enrolled in the county which she/he represents and must be 8 years old by January 1, with the exception of program specific age requirements for Shooting Sports and First Lego League. 

10. State Fair Exhibits- The Extension staff deliver many exhibits to the State Fair as a courtesy to exhibitors. However, exhibitors may be asked to arrange transportation of some articles that are large or heavy.

11.  State Fair Rules will apply when County Fair Rules are not adequate.  In case the general rules conflict with department rules, the department rules govern.                      

12. Interview Judging- Clothing JudgingSee interview information involving Clothing and Fashion included with the Clothing & Fashion show rules. Static Exhibit-Interview judging is encouraged but not required for all other static exhibits. 4‑Hers can interview once per project for a total of 5 interviews. Sign up for interview judging will occur at exhibit check in, in each of the project areas. Interviews will be scheduled according to the project and class. If the 4‑Her can’t make a certain time, we will try to work with them, but we cannot guarantee that they will get to interview with all the projects they want.   

13. Exhibits entered by 4‑H members with special needs will be marked for the judge’s information only. Families will provide this information.

14. Identification- In addition to entry tag, a label with the exhibitor’s name, item’s department, division, and class should be attached to each separate piece of the exhibit.

15. Scoresheets- Scoresheets used for classes in divisions are listed by the corresponding division or class. PLEASE NOTE: County Fair scoresheets are denoted with CF numbers whereas State Fair scoresheets are denoted with SF numbers. Many county classes will use state fair scoresheets. For example: Heritage scoresheets begin with letters SF therefore will be found on the scoresheet website listed above. If any entire division uses the same scoresheet, the scoresheet number will be listed under the division title.

16.* Classes- All classes with a star (*) after the class number are not eligible for state fair competition.

Clothing Rules

CLOTHING RULES

  1. Clothing Judging & Interview Judging- Will be held for all clothing construction, crochet, and knitting, projects: including Beyond the Needle, Attention Shoppers, and Shopping in Style.  See pre-fair schedule for dates and times.
  2. Forms- Look at the schedule at front of the fairbook to determine when ALL Fashion Show forms & Clothing Pre-Entry forms are due in the Extension Office. Clothing exhibits must be listed and described on the pre-entry form. Entry tags will be provided by the office on clothing judging day or earlier. Forms are also available at: https://extension.unl.edu/statewide/southernplains/nuckolls-thayer-county-contests/
  3. Entry Tags: Every clothing exhibit must be described on the appropriate entry tag accompanying it (for example: dark blue wool skirt and jacket, red and white printed blouse). Entry tag placement: as you look at the garment place the entry tag securely using safety pins on the right side of the garment and the hook of the hanger to the left.
  4. Identification Labels- Each item entered as clothing, knitting or crochet exhibit must have a label attached stating: County, 4-H member’s name & age, project name and class in which garment is entered, and the number of years enrolled in the project exhibited. Wool entries must have fiber content listed on the identification label. Attach a label on every component of the outfit using safety pins or by basting. Not responsible for unlabeled items.
  5. Preparation of Exhibits- Please bring all wearable exhibits on wire hangers or hangers with a swivel hook ONLY. All exhibits not suitable for hanging should be entered in a self-sealing plastic bag and hung on a hanger. Wool garments and garments with narrow straps hang better on other hangers, i.e., wooden, or notched plastic hangers with a swivel hook. As you look at the garment, place the hook of the hanger pointing to the left.  Fasten skirts, shorts, and pants to skirt/pant hangers or safety pin on hanger. Each piece should be entered on its own hanger. If more than one hanger is used for an entry, fasten hangers belonging to one exhibit together with twist ties or rubber bands. 
  6. A Design Data Card must be included with Beyond the Needle Classes C221003-C221008 AND STEAM 2 & 3 upcycled exhibits.  The data card is available at the Southern Plains website: https://extension.unl.edu/statewide/southernplains-3/ If the data card is not included, the exhibit will be lowered one ribbon placing. The data card is only required for the classes listed above
  7. Criteria for Judging- Refer to the Nebraska 4-H website for current score sheets https://extension.unl.edu/statewide/southernplains-3/.  In addition, all entries must conform to rules and regulations as set forth in this fairbook. An incomplete exhibit will be lowered one ribbon placing.
  8. Skill Levels- 4-Her’s enrolled in clothing projects should continue their skill development. Once you have exhibited in a higher level, you are not eligible to exhibit in a lower level. EX: Once you exhibit in STEAM Clothing 2, you are not eligible to exhibit in STEAM 1.
  9. General- Garments may be made for self (4H Member) or another person.
  10. My Choice Entry- These exhibits do not need to be a human garment but may not be a decorated item for the home that could be entered in Home Environment. Examples might be an item for a pet, a flag, book bag, laundry bag, garment/travel bag, school banner, etc. All items in this class are not eligible for the State Fair. 
  11. All Exhibits- Must be displayed at the fair to receive ribbon and premium. The exhibitor is responsible for bringing garments to the fair. 
General Clothing

General Clothing
Dept. C  Division 220
Classes
 

  1. Clothing Portfolio- Scoresheet SF20- Complete at least four different samples/activities from Chapter 2, 3 OR 4 of the STEAM Clothing 2 project manual. The Portfolio should be placed in an 8 ½ x 11”, 3 ring binder. Include an appropriate cover. Portfolio should build upon itself each year (additional pages can be added each year but should be dated.) See pages 9-11 in STEAM Clothing 2: Simply Sewing project manual for portfolio formatting.
  2. Textile Science Scrapbook- Scoresheet SF20- Must include at least 10 different textile samples. Use Textile Information Cards template on page 39 in STEAM Clothing 2: Simply Sewing project manual to identify fabric swatches. Completed textile cards should be placed in an 8 ½ X 11”, 3 ring binder. Include an appropriate cover. Textile Science Scrapbook should build upon itself each year (additional pages can be added each year but should be dated). See the STEAM Clothing 2 project manual for fabric suggestions.
  3. Sewing for Profit- Scoresheet SF??- Using page 161-167 in the STEAM Clothing 2: Simply Sewing project manual, display what products you posted online and analyze the cost of goods purchased to determine the appropriate selling price for your project. The Exhibit may be a notebook, poster, or small display. Exhibits should not exceed 22” X 30” in size.
     
Beyond The Needle

BEYOND THE NEEDLE
4-H members must show their own original creativity.
A completed Design Data Card must be included with each entry for classes 3 through 8. Design Data Card is available on our website.
Beyond the Needle   
Dept. C  Division 221    
Classes    
 

  1. Design Portfolio- Scoresheet SF20- A portfolio consisting of at least 3 design samples or activities. Refer to the Beyond the Needle project manual for activity ideas. The Portfolio should be placed in an 8 ½ x 11, 3 ring binder. Include an appropriate cover. (Additional pages can be added each year but should be dated.) See pages 14-16 in the Beyond the Needles project manual for portfolio formatting.    
  2. Color Wheel- Scoresheet SF20- Create your own color wheel, complimentary color bar or color scheme using pages 27-39 in the project manual. The Exhibit may be a notebook, poster, or small display. Exhibits should not exceed 22” x 30”.    
  3. Embellished Garment with Original Design- Scoresheet SF26- Create a garment using techniques as defined in the project manual. Designs are the original idea of the 4-Her using the elements and principles of design to make an original statement. A Design Data Card must be included with this project.
  4. Original Designed Fabric Yardage- Scoresheet SF26- Fabric yardage is designed using techniques such as those found in the manual. Other embellishments may be added. The exhibit consists of at least one yard of finished fabric. A Design Data Card must be included with this project.    
  5. Item (garment or non-clothing item) Constructed from Original Designed Fabric (Only garments are eligible for fashion show)- Scoresheet SF26- Fabric yardage is designed first, then an item is constructed from that fabric. Other embellishments may be added. A Design Data Card must be included with this project or item will be lowered one ribbon.
  6. Textile Arts Garment or Accessory (Garment eligible for Fashion Show)- Scoresheet SF26– A garment or accessory constructed using new unconventional materials, Examples: rubber bands, plastic, duct tape. A Design Card must be included with this project. If the card is not included, the exhibit will be lowered one ribbon placing.
  7. Fashion Accessory- Scoresheet SF26- An accessory designed and/or constructed using elements and principles of design: can be textile or non-textile based.  Examples: shoes, strung bracelet/necklace, wire wrapping, scarves, flip flops, design on tennis shoes, etc. A Design Data Card must be included with this project to prevent exhibit being lowered one ribbon placing.
  8. Wearable Technology Garment or Accessory- Scoresheet SF26- Technology is integrated into the garment in some way. For example: LEDs, charging capabilities, sensors, etc. A Design Data Card must be included with this project to prevent exhibit being lowered one ribbon placing.
     
STEAM-Clothing 1

STEAM- CLOTHING 1
Scoresheet SF20 Classes 1-5; Scoresheet SF28 Classes 6-13
Scoresheet SF21 Class 14; Scoresheet SF22 Class 15
Exhibits will be simple articles requiring minimal skills. Follow suggested skills in the project manual. 4-H’ers who have enrolled in or completed STEAM Clothing 2 project are not eligible to exhibit in STEAM Clothing 1.  

Steam- Clothing 1 
Dept. C  Division 210 
Classes 

  1. *Clothing Portfolio- Complete at least three different samples/activities from Chapter 2 OR 3 of the project manual. The Portfolio should be placed in an 8 ½ x 11, 3 ring binder. Include an appropriate cover. Portfolio should build upon itself each year (additional pages can be added each year but should be dated.) See pages 9-10 for portfolio formatting.    
  2. *Sewing Kit- Include a list of sewing notions and purpose for each included. (pg. 12-17 in project manual.)    
  3. *Fabric Textile Scrapbook- Must include at least 5 different textile samples. Use Textile Information Cards template on page 41 in the project manual to identify fabric swatches. See project manual for fabric suggestions.    
  4. *What’s The Difference? - 4-H members enrolled in STEAM Clothing 1 may enter an exhibit (not to exceed 22’ x 30”) in a notebook, poster, small display sharing a project comparison and price point. See project manual, “What’s the Difference?” page 118-119.  Exhibits should include pictures. NO actual pillows.    
  5. *Clothing Service Project- Can include pillows or pillowcases but are not limited to.  Exhibit (not to exceed 22” x 30”) a notebook, poster, small display sharing information you generated in the project activity “Serving A Purpose” page 124 & 125.    
  6. *Pincushion/Needlebook    
  7. *Pillowcase    
  8. *Simple Pillow- No larger than 18” x 18”.    
  9. *Bag/Purse- No zippers or buttonholes.    
  10. *Simple Top    
  11. * Simple Bottom- Pants, shorts, or skirt    
  12. *Simple Dress    
  13. *Other Comparable Garment - Using skills learned in project manual. (Apron, vest, etc.)    
  14. *Upcycled Simple Garment- The original used item must be redesigned (not just decorated) in some way to create a new wearable piece of clothing. A “before” picture and a description of the redesign process must accompany the garment, or it will be disqualified.    
  15. *Upcycled Accessory- A wearable accessory made from a used item. The item used must be changed in some way in the “redesign” process. A “before” picture and a description of the redesign process must accompany the garment, or it will be disqualified.   
     
STEAM 2-Simply Sewing

STEAM- CLOTHING 2- SIMPLY SEWING
Exhibits entered in this project must reflect at least one new skill learned from this manual.  (See project manual skill-level list.) A list of skills by project is available at https://extension.unl.edu/statewide/southernplains-3/ Garments as listed below may be made from any woven or knit fabric appropriate to the garment’s design and should demonstrate sewing skills beyond STEAM Clothing 1.

STEAM 2  Simply Sewing    
Dept. C  Division 222    
Classes   


  1. Design Basics, Understanding Design Principles- Scoresheet SF20- 4-H Member’s exhibit sharing a learning experience from pages 17-20 in the project manual. Include answers to questions- found on page 20 of the manual. The Exhibit may be a notebook, poster, or small display. Exhibits should not exceed 22” x 30”.    
  2. Pressing Matters- Scoresheet SF20- 4-H Members may enter a ham or sleeve roll from pages 21-25 “A Pressing Matter” in the STEAM Clothing 2 project manual. Exhibit should include answers to lesson questions that are most appropriate to include.     
  3. Upcycled Garment- Scoresheet SF28- Create a garment from used textile-based items. The original used item must be redesigned using skills learned in STEAM Clothing 2 (not just decorated) in some way to create a new wearable piece of clothing. The finished garment must reflect at least one skill learned in this project. A Design Card must be included with this project including a “before” picture no larger than 4.25” x 5.5”.  If additional information is not included, the exhibit will be lowered one ribbon placing.  A list of skills and the Design Data Card are available on our website. 
  4. Upcycled Clothing Accessory- Scoresheet SF28- A wearable accessory made from a used item. The original item used must be redesigned using skills learned in STEAM Clothing 2 (not just decorated) in some way to create a new wearable accessory. The finished garment must reflect at least one skill learned in this project. A Design Data Card must be included with this project including a “before” picture no larger than 4.25” x 5.5”.  If the additional information is not included, the exhibit will be lowered one ribbon placing. If additional information is not included, the exhibit will be lowered one ribbon placing.  A list of skills and the Design Data Card are available at https://extension.unl.edu/statewide/southernplains-3/   
  5. Textile Clothing Accessory- Scoresheet SF28- Textile accessory is constructed using at least one skill learned in this project from materials appropriate for STEAM 2. A list of skills by project is available at https://extension.unl.edu/statewide/southernplains-3/  Entry examples include: hats, bags, scarves, gloves.  No metal, plastic, paper or rubber base items allowed (i.e., barrettes, headbands, flip flops, duct tape, etc.).   
  6. Top (Vest acceptable)- Scoresheet SF28    
  7. Bottom (pants or shorts)- Scoresheet SF28    
  8. Skirt- Scoresheet SF28    
  9. Lined or Unlined Jacket- Scoresheet SF28    
  10. Dress (not formal wear) - Scoresheet SF28    
  11. Romper or Jumpsuit- Scoresheet SF28    
  12. Two-piece Outfit- Scoresheet SF28    
  13. Alter Your Pattern- Scoresheet SF28- Garment constructed from a significantly altered pattern. Entry must include both the constructed garment and altered pattern. Include an information sheet that describes: 1) how the pattern was altered or changed, 2) why the changes were needed/wanted. Appropriate skills for altering/designing a pattern in STEAM 2 include: Moving darts, merging two patterns together, altering a pattern for a woven or knit material, adding a lining.    
  14. Garment Constructed from Sustainable or Unconventional (natural or synthetic) Fibers- Scoresheet SF28- Fabric/Fibers used in this garment have to be manufactured/purchased, for example: bamboo, banana, corn husk, and recycled fibers.  Garments that are constructed out of the unconventional items themselves should be exhibited under Beyond the Needle.    

    16. My Choice – See description in Clothing rules   
     

STEAM 3-A Stitch Further

STEAM CLOTHING 3- A STITCH FURTHER

    Exhibits entered in this project must reflect at least one new skill learned from this manual.  (See project manual skill-level list).
    Garments may be made from any pattern or any fabric and should demonstrate sewing skills beyond STEAM Clothing 2. Entry consists of completely constructed garments only. Wool entries must have fiber content listed on the identification label.

STEAM 3- A Stitch Further    
Dept. C Division 223    
Classes    


  1. Upcycled Garment- Scoresheet SF28- Create a garment from used textile-based items. The original used item must be redesigned (not just decorated) in some way to create a new wearable piece of clothing.  The finished garment must reflect at least one skill learned in this project. A list of skills by project and the Design Data Card are available at  https://extension.unl.edu/statewide/southernplains-3/  A Design Data Card must be included with this project including a “before” picture no larger than 4.25” x 5.5”.    
  2. Upcycled Clothing Accessory- Scoresheet SF28- A wearable accessory made from a used item.  The item used must be changed in some way in the redesign process. The finished accessory must reflect at least one skill learned in this project. A list of skills by project is available at  https://extension.unl.edu/statewide/southernplains-3/  A Design Data Card must be included with this project including a “before” picture no larger than 4.25” x 5.5”.    
  3. Textile Clothing Accessory- Scoresheet SF28- Textile accessory is constructed using at least one skill learned in this project from materials appropriate for STEAM 3. A list of skills by project is available at  https://extension.unl.edu/statewide/southernplains-3/ A Design Data Card must be included with this project Entry examples include: hats, bags, scarves, gloves. No metal, plastic, paper or rubber base items allowed (i.e., barrettes, headbands, flip flops, duct tape, etc.)    
  4. Dress or Formal- Scoresheet SF28    
  5. Skirted Combination- Scoresheet SF28- (skirt with shirt, vest or jacket OR jumper and shirt)    
  6. Pants or Shorts Combination- Scoresheet SF28-(pants or shorts with shirt, vest or jacket)    
  7. Romper or Jumpsuit- Scoresheet SF28    
  8. Specialty Wear- Scoresheet SF28- (includes swim wear, costumes, hunting gear or chaps.)    
  9. Lined or Unlined Jacket- Scoresheet SF28- (non-tailored)    
  10. Coat, Blazer, Suit Jacket or Outerwear- Scoresheet SF28- A tailored blazer or suit jacket or coat. Wool entries must have the fiber content listed on the identification label to be considered for the Make It with Wool Award.    
  11. Alter/Design Your Pattern- Scoresheet SF28- Garment constructed from a significantly altered pattern.  Entry must include both the constructed garment and the altered pattern. Include an information sheet that describes: 1) how the pattern was altered or changed, 2) why the changes were needed/wanted.  Appropriate skills for altering/designing a pattern in STEAM 3 include: moving darts, adding a zipper, merging two patterns together, altering a pattern for a woven or knit material, adding a lining, designing your own pattern.    
  12. Garment Constructed from Sustainable or Unconventional (natural or synthetic) Fibers- Scoresheet SF28- Fabric/Fibers used in this garment must be manufactured/purchased, for example: bamboo, banana, corn husk, and recycled fibers.  Garments that are constructed out of the unconventional items themselves should be exhibited under Beyond the Needle.    
  13. *Altered Purchased Garment- Scoresheet TBA- Purchased garment, new or used, altered to fit appropriately, or change garment style.  The exhibitor must include a photo of the exhibitor wearing the garment prior to alteration and a photo wearing the garment after the alteration.  A story telling details of what was involved in the alteration is required.     
  14. *My Choice- See description in Clothing rules