Clothing, Consumer Management, Quilt Quest, Fashion Show - Judged on Pre-Fair Day

Clothing

4-H members in the clothing category will demonstrate their knowledge through the creation of garments using STEAM (Science, Technology, Engineering, Arts, and Mathematics) techniques.  Five divisions in the clothing category offer a varying level of difficulty for 4-H members.  For more resources and materials in this category refer to the Nebraska State Fairbook.

Rules – Clothing

A.    Entry Tags – Every clothing exhibit must be described on the appropriate entry tag accompanying it (for example: dark blue wool skirt and jacket, red and white printed blouse).  Entry tag placement: as you look at the garment place the entry tag securely using safety pins on the right side of the garment and the hook of the hanger to the left. 

B.    Identification Labels – Each item entered as a clothing, knitting, or crochet exhibit must have a label attached stating: county, 4-H member’s name and age, project name and class in which garment is entered, and number of years enrolled in project exhibited.  Wool entries must have fiber content listed on the identification label. Attach a label on every component of the outfit using safety pins or by basting. Not responsible for unlabeled items.

C.    Preparation of Exhibits – Please bring all wearable exhibits on wire hangers or hangers with a swivel hook ONLY. All exhibits not suitable for hanging should be entered in a self-sealing plastic bag hung on a hanger. Wool garments and garments with narrow straps hang better on other hangers, i.e., wooden or notched plastic hangers with a swivel hook.  As you look at the garment, place the hook of the hanger pointing to the left.  Fasten skirts, shorts, and pants to skirt/pants hangers or safety pin on hanger. Each piece should be entered on its own hanger. If more than one hanger is used for an entry, fasten hangers belonging to one exhibit together with twist ties or rubber bands. 

D.    A Design Data Card must be included with all Beyond the Needle Classes C221003-C221008 and STEAM 2 and 3 upcycled exhibits.  The data card is available at https://go.unl.edu/ne4hclothing If the data card is not included, the exhibit will be lowered one ribbon placing. The date card is only required for the classes listed above.

E.     General – Garments as listed may be made for self (4-H member) or another person. Garments will be displayed by county. 4-H members participating in clothing projects should continue their skill development. Once you have exhibited in a higher level, you are not eligible to exhibit in a lower level. Ex. Once you exhibit in STEAM Clothing 3, you are not eligible to exhibit in STEAM Clothing 2.  If a 4-H member has the same clothing selected for Nebraska State Fair in both clothing construction and Fashion Show, the 4-H member must choose between modeling for the State Fair Fashion Show or exhibiting the item(s) as a static exhibit for Nebraska State Fair.

F.     Criteria For Judging  Scoresheets, forms, contest study materials, and additional resources can be found at https://go.unl.edu/ne4hclothing In addition, all entries must conform to rules and regulations as set forth in the current Nebraska State Fair Book.

G.    State Fair Special Awards – for entries eligible for State Fair, all garments and accessories will be considered for the juried “4-H Design Gallery” to be displayed at the Nebraska State Fair only. All garments with at least 60% wool content are eligible for the Make It with Wool Award.
 

General Clothing

4-H members in all skill levels may exhibit in this area.

SF)   C220001    Clothing Portfolio (SF20) - Complete at least four different samples/activities from Chapter 2, 3 or 4 of the STEAM Clothing 2 project manual. The Portfolio should be placed in an 8.5 x 11 inch, 3 ring binder.  Include an appropriate cover. Portfolio should build upon itself each year (additional pages can be added each year but should be dated.) See pages 9-11 in STEAM Clothing 2: Simply Sewing project manual for portfolio formatting.

SF)   C220002    Textile Science Scrapbook (SF20) - Must include at least 10 different textile samples. Use Textile Information Cards template on page 39 in STEAM Clothing 2: Simply Sewing project manual to identify fabric swatches. Completed textile cards should be placed in an 8.5 x 11 inch, 3 ring binder. Include an appropriate cover. Textile Science Scrapbook should build upon itself each year (additional pages can be added each year, but should be dated). See the STEAM Clothing 2 project manual for fabric suggestions.

SF) C220003      Sewing for Profit (SF)Using page 161-167 in the STEAM Clothing 2: Simply Sewing project manual, display what products you posted online and analyze the cost of goods purchased to determine the appropriate selling price for your product.  The Exhibit may be a notebook, poster, or small display. Exhibits should not exceed 22 inches x 30 inches.

C)    C220901    Other Item Made in this Project
C)    C220902    Other Item Made in this Project
 

Beyond The Needle 

4-H members must show their own original creativity. 

SF)   C221001    Design Portfolio (SF20) – A portfolio consisting of at least three design samples or activities. Refer to the Beyond the Needle project manual for activity ideas. The Portfolio should be placed in an 8.5 x 11 inch, 3 ring binder. Include an appropriate cover. (Additional pages can be added each year but should be dated.) See pages 14-16 in the Beyond the Needle project manual for portfolio formatting.

SF)   C221002    Color Wheel (SF20) – Create your own color wheel, complimentary color bar or color scheme using pages 27-39 in the Beyond the Needle project manual. The Exhibit may be a notebook, poster, or small display. Exhibits should not exceed 22 inches x 30 inches.

*CC221003-CC221008 If additional information is not included, exhibit will be lowered one ribbon placing. The data card is available at https://go.unl.edu/ne4hclothing

SF)   C221003    Embellished Garment with Original Design (Eligible for SF Fashion Show) (SF26) – Create a garment using techniques as defined in the project manual. Designs are the original idea of the 4-H member using the elements and principles of design to make an original statement.  Include the Clothing Design Data Card.*

SF)   C221004    Original Designed Fabric Yardage (SF28) – Fabric yardage is designed using techniques such as those found in the manual. Other embellishments may be added. Exhibit consists of at least one yard of finished fabric. Include the Clothing Design Data Card.*

SF)   C221005    Item (garment or non-clothing item) Constructed from Original Designed Fabric (only garment eligible for SF Fashion Show) (SF26) – Fabric yardage is designed first, then an item is constructed from that fabric. Other embellishments may be added.  Include the Clothing Design Data Card.* 

SF)   C221006    Textile Arts Garment or Accessory (garment eligible for SF Fashion Show) (SF26) – A garment or accessory constructed using new unconventional materials. Examples: rubber bands, plastic, duct tape. Include the Clothing Design Data Card.*

SF)   C221007    Fashion Accessory (Not eligible for SF Fashion Show) (SF26) – An accessory designed and/or constructed using elements and principles of design; can be textile or non-textile based.  Examples: shoes, strung bracelet/necklace, wire wrapping, scarves, flip flops, design on tennis shoes, etc.  Include the Clothing Design Data Card.*

SF)   C221008    Wearable Technology Garment or Accessory (Garment is eligible for SF Fashion Show) (SF26) – Technology is integrated into the garment or accessory in some way (For example: LEDs charging capabilities, sensors, etc.) Include the Clothing Design Data Card.*

C)    C221901    Other Item Made in this Project (SF28)
C)    C221902    Other Item Made in this Project (SF28)
 

Beginning Clothing Construction

STEAM Clothing 1 Fundamentals

Exhibits will be simple articles requiring minimal skills.  Follow the suggested skills in the project manual. May exhibit one item per class number. Sewing for Fun patterns are available at the Extension Office.  4-Her’s who have enrolled or completed STEAM 2 projects are not eligible to exhibit in STEAM Clothing 1.

Level I Non-sewn Exhibits:

C)    C205901    Clothing Portfolio – Complete at least three different samples/activities from Chapter 2 OR Chapter 3 of the project manual.           The portfolio should be placed in an 8 ½x11, 3 ring binder.  Include an appropriate cover, dividers, and table of contents. (Additional page can be added each year but should be dated). See page 9-10 for portfolio formatting.

C)    C205902    Sewing Kit – Include a list of sewing notions and purpose for each included. (pg. 12 – 17 in project manual)

C)    C205903    Fabric Textile Scrapbook – Must include at least 5 different textile samples (Use textile information cards template on page 41 in project manual to identify fabric swatches.  Completed textile cards should be placed in an 8½ x11 inch, 3 ring binder.  Include an         appropriate cover.  See project manual for fabric suggestions. 

C)    C205904    What’s the Difference – 4-H members enrolled in STEAM Clothing 1 may enter an exhibit (not to exceed 22 inches x 30 inches), a notebook, poster, small display sharing a project comparison and price point. See project manual, “What’s the Difference?” page 118-119.  Exhibits should include pictures NO actual pillows.

C)    C205905    Clothing Service Project – Can include pillows or pillowcases but are not limited to. Exhibit (not to exceed 22 inches x 30 inches) a notebook, poster, small display sharing information you generated in the project activity “Serving a Purpose” page 124 and 125.

Sewing Exhibits:  

C)    C205906    Needle Book and Pincushion (have together in a plastic bag with a twist tie)
C)    C205907    Pillowcase
C)    C205908    Simple pillow- Pillow of Choice (diagonal, patchwork, stripe or rail fence)
C)    C205909    Bag/Purse – No zipper or buttonholes
C)    C205910    Simple Top
C)    C205911    Simple Bottom – pants, shorts, or skirt
C)    C205912    Simple Dress/Romper
C)    C205913    Upcycled Simple Garment – The original used item must be redesigned (not just decorated) in some way to create a new wearable piece of clothing.  A “before” picture and a description of the re-designed process must accompany the entry or it will be disqualified.
C)    C205914    Other Item made in this Project
C)    C205915    Other Item made in this Project
C)    C205916    Other Item made in this Project
 

Intermediate and Advanced Clothing Construction 

STEAM Clothing 2 – Simply Sewing

Exhibits entered in this project must reflect at least one new skill learned from this manual. (See project manual skill-level list). A list of skills by project is available at https://go.unl.edu/ne4hclothing
Garments as listed below may be made from any woven or knit fabric appropriate to the garment’s design and should demonstrate sewing skills beyond STEAM Clothing 1. 

Non-Sewn Exhibits

SF) C222001      Design Basics, Understanding Design Principles (SF20) - 4-H member’s exhibit sharing a learning experience from pages 17-20 in the project manual. Include answers to the questions found on page 20 of the manual. The exhibit may be a notebook, poster, or small display. Exhibits should not exceed 22 inches x 30 inches. 

SF) C222002      Pressing Matters (SF20) - 4-H Members may enter a ham or sleeve roll from pages 21-25 “A Pressing Matter” in the STEAM Clothing 2 project manual.  Exhibit should include answers to lesson questions that are most appropriate to include. 

Sewing Exhibits

SF)   C222003    Upcycled Garment (Eligible for SF Fashion Show) (SF28) - Create a garment from used textile-based items. The original used item must be redesigned using skills learned in STEAM 2 Clothing (not just decorated) in some way to create a new wearable piece of clothing. The finished garment must reflect at least one skill learned in this project.  A Clothing Design Data Card must be included with this project including a “before” picture no larger than 4.25 inches x 5.5 inches.  A list of skills and the Clothing Design Data Card are available at https://go.unl.edu/ne4clothing If additional information is not included, exhibit will be lowered one ribbon placing.

SF)   C222004    Upcycled Clothing Accessory (Not eligible for SF Fashion Show) (SF28)A wearable accessory made from a used item. The original used item must be redesigned using skills learned in STEAM Clothing 2 (not just decorated) in some way to create a new wearable accessory.  The finished item must reflect at least one skill learned in this project.  A list of skills is available at https://go.unl.edu/ne4hclothing A Clothing Design Data Card must be included with this project including a “before” picture no larger than 4.25 inches x 5.5 inches. If additional information is not included, the exhibit will be lowered one ribbon placing.

SF)   C222005    Textile Clothing Accessory (Not eligible for SF Fashion Show) (SF28) - Textile accessory is constructed using at least one skill learned in this project from materials appropriate for STEAM 2. A list of skills is available at https://go.unl.edu/ne4hclothing Entry examples include: hats, bags, scarves, gloves. No metal, plastic, paper or rubber base items allowed (i.e. barrettes, headbands, flip flops, duct tape, etc.)

SF)   C222006   Top (not eligible for SF Fashion Show) (vest acceptable) (SF28)
SF)   C222007   Bottom (not eligible for SF Fashion Show) (pants or shorts) (SF28)
SF)   C222008   Skirt (not eligible for SF Fashion Show) (SF28)
SF)   C222009  Lined or Unlined Jacket (not eligible for SF Fashion Show) (SF28)
SF)   C222010   Dress (Eligible for SF Fashion Show) (not formal wear) (SF28)
SF)   C222011  Romper or Jumpsuit (Eligible for SF Fashion Show) (SF28)
SF)   C222012  Two-Piece Outfit both items need to be sewn by the 4-H’er (Eligible for SF Fashion Show) (SF28)
SF)   C222013   Alter Your Pattern (SF28) (Eligible for SF Fashion Show, in the class that best describes the type of garment constructed i.e. Dress, Romper or Jumpsuit, or Two-piece Outfit) Garment constructed from a significantly altered pattern.  Entry must include both the constructed garment and the altered pattern. Include information sheet that describes: 1) how the pattern was altered or changed, 2) why the changes were needed/wanted. Appropriate skills for altering/designing a pattern in STEAM 2 include: moving darts, merging two patterns together, altering a pattern for a woven or knit material, adding a lining).

SF) C222014      Garment Constructed from Sustainable or Unconventional [natural or synthetic] fibers (Eligible for SF Fashion Show in the class that best describes the type of garment constructed i.e. Dress, Romper or Jumpsuit, or Two-piece Outfit.) (SF28) Fabrics/Fibers used in this garment must be manufactured/purchased, for example, bamboo, banana, corn husk, and recycled fibers. Garments that are constructed out of the unconventional items themselves should be exhibited under Beyond the Needle.

C)    C222901    Other Item Made in this Project
C)    C222902    Other Item Made in this Project
 

STEAM Clothing 3 – A Stitch Further

Exhibits entered in this project must reflect at least one new skill learned from this manual. (See project manual skill-level list: https://go.unl.edu/ne4hclothing Garments may be made from any pattern or any fabric and should demonstrate sewing skills beyond STEAM Clothing 2. Entry consists of completely constructed garments only.  Wool entries must have fiber content listed on the identification label. 

SF)   C223001  Upcycled Garment (Eligible for SF Fashion Show) (SF28) - Create a garment from used textile-based items. The original used item must be redesigned (not just decorated) in some way to create a new wearable piece of clothing.   The finished garment must reflect at least one skill learned in this project.   A list of skills by project is available at https://go.unl.edu/ne4hclothing A Clothing Design Data Card must be included with this project including a “before” picture no larger than 4 inches x 6 inches.  The data card is available at http://go.unl.edu/ne4hclothing

SF)   C223002   Upcycled Clothing Accessory (Not eligible for SF Fashion Show) (SF28)A wearable accessory made from a used item.  The item used must be changed in some way in the redesign process.  The finished accessory must reflect at least one skill learned in this project. A “before” picture no larger than 4 inches X 5.5 inches must be included with this project. A list of skills and the Design Data Card are available at https://go.unl.edu.ne4hclothing

SF)   C223003  Textile Clothing Accessory (Not eligible for SF Fashion Show) (SF28)Textile accessory is constructed using at least one skill learned in this project from materials appropriate for STEAM 3. Entry examples include: hats, bags, scarves, gloves. No metal, plastic, paper or rubber base items allowed (i.e. barrettes, headbands, flip flops, duct tape, etc.) A list of skills by project is available at https://go.unl.edu/ne4hclothing

SF)   C223004  Dress or Formal (Eligible for SF Fashion Show) (SF28)
SF)   C223005  Skirted Combination (Eligible for SF Fashion Show) Skirt with shirt, vest, or jacket OR jumper and shirt (SF28)
SF)   C223006  Pants or Shorts Combination - (Eligible for SF Fashion Show) Pants or shorts with shirt, vest, or jacket (SF28)
SF)   C223007  Romper or Jumpsuit (Eligible for SF Fashion Show) (SF28)
SF)   C223008   Specialty Wear (Eligible for SF Fashion Show) Swim wear, costumes, hunting gear, or chaps (SF28)
SF)   C223009  Lined or Unlined Jacket (Eligible for SF Fashion Show) (Non-tailored) (SF28)
SF)   C223010  Coat, Blazer, Suit Jacket or Outerwear (Eligible for SF Fashion Show) (SF28) – A tailored blazer or suit jacket or coat. Wool entries must have the fiber content listed on the identification label to be considered for the Make It with Wool Award.

SF)   C223011   Alter/Design Your Pattern (SF28) – Eligible for SF Fashion Show, in the class that best describes the type of garment constructed i.e. Dress, Romper or Jumpsuit, or Two-piece Outfit) - Garment constructed from a significantly altered pattern. Entry must include both the constructed garment and the altered pattern. Include information sheet that describes: 1. how the pattern was altered or changed, 2. why the changes were needed/wanted. Appropriate skills for altering/designing pattern in STEAM 3 include: moving darts, adding a zipper, merging two patterns together, altering a pattern for a woven or knit material, adding a lining, designing your own pattern.

SF)   C223012  Garment Constructed from Sustainable or Unconventional [natural or synthetic] fibers Eligible for SF Fashion Show, in the class that best describes the type of garment constructed i.e. Dress, Romper or Jumpsuit, or Two- piece Outfit) (SF28) Fabrics/Fibers used in this garment have to be manufactured/purchased, for example: bamboo, banana, corn husk, and recycled fibers.  Garments that are constructed out of the unconventional items themselves should be exhibited under Beyond the Needle.

C)    C223901   Other Item Made in this Project
C)    C223902   Other Item Made in this Project

 

Fashion Show

The 4-H Fashion Show is an opportunity for 4-H members to showcase their clothing construction and consumer management skills.  Construction garment exhibitors are judged on fit, construction, poise, and overall look of the garment on the individual.  Shopping in Style members are judged on garment fit, the overall look of the outfit, and poise, as well as record keeping skills in the written report. Garments should be age appropriate.  Textile clothing accessories and garments containing inappropriate language or images are not accepted.

Rules – Fashion Show

  1. Entry Forms – To participate in the 4-H Fashion Show, a 4-H member must submit the required Fashion Show Pre-Entry form(s) and narratives.  Pre-Entry forms are due June 15. Narratives must be electronically submitted to jsteffen2@unl.edu no later than June 22nd.  Written reports are due to the Extension Office June 22nd.
  2. Judging – Saturday, June 27th at Pre-Fair Day, time TBA.  Modeling constructed garments will be judged for Construction/Fit, Selection/Creativity, and the Individual Modeling/Accessories in front of a judge. 4-H members modeling Shopping in Style garments will be evaluated in front of a judge for modeling skill, fit, and appearance of the outfit and accessories, worth 60% of the score.  Judging of the completed *NEW* Shopping in Style Fashion Show Form (SF184, revised 10/2025) will be done prior to Pre-Fair Day.  The *NEW* Shopping in Style Fashion Show Form (SF184, revised 10/2025) is worth 40% of the total score and is judged on content, completeness, accurate information, and neatness.
  3. Clover Kids are welcome to participate in the Public Fashion Show that day.  They will receive a Clover Kid ribbon for participation but will not be judged.  Narrations will be filled out during Pre-Fair Day prior to the Fashion Show and do not need to be submitted electronically.
  4. Entry Limits – A participant is allowed a maximum of SEVEN entries with NO more than:
  • 2 entries in Clothing Construction which is STEAM Clothing 1-Fundamentals; STEAM Clothing 2-Simply Sewing; STEAM 3-A Stitch Further
  • 1 entry in Beyond the Needle
  • 1 entry in Crochet or Knitting
  • 1 entry in Shopping in Style
  • 1 entry in $ 20.00 Challenge
  • 1 entry in 4-H Sewing Workshop

D.    Public Fashion Show – Will be held on June 28, time TBA at Trinity Lutheran Church following the judging that day. 4-H members who fail to participate in the Public Fashion Show will sacrifice their ribbon and premium money and not be allowed to represent their respective garments at the State Fair.

E.     Age Division – Junior division includes ages 8-12. Senior division includes ages 13 and older.

F.     State Fair Eligibility Those eligible for State Fair Fashion Show will receive e-mail communication from the Extension Office regarding submission deadline and directions. If a 4-H member has the same clothing selected for Nebraska State Fair in both clothing construction and Fashion Show, the 4-H member must choose between modeling for the State Fair Fashion Show or exhibiting the item(s) as a static exhibit for Nebraska State Fair.

STEAM Clothing 1 – Fundamentals Fashion Show
C)    C410901    Modeled Pillowcase
C)    C410902    Modeled Simple Pillow
C)    C410903    Modeled Bag/Purse
C)    C410904    Modeled Simple Top
C)    C410905    Modeled Simple Bottom
C)    C410906    Modeled Simple Dress
C)    C410907    Modeled Upcycled Simple Garment


STEAM Clothing 2 – Simple Sewing Fashion Show

SF)   C410030    Modeled Constructed STEAM Clothing 2 Garment(s) (SF118)

 4-H members who have enrolled in or who have completed STEAM Clothing 3 projects are not eligible to enter STEAM Clothing 2.  Possible types of STEAM Clothing 2 garments include:

  • Dress; 
  • Romper or jumpsuit; or 
  • Two-Piece outfit combination (skirt with top, vest, or lined/unlined jacket; jumper and top; pants or shorts outfit (pants or shorts with top, vest, lined/unlined jacket) Or a purchased top can be worn to complete a vest or lined/unlined jacket outfit with a constructed bottom OR
  • Upcycled outfit Combination – must contain a complete constructed outfit (example; if the top is upcycled, must include a constructed bottom, upcycled dress)                                                                                                                               

C)    C410910    Modeled Second Complete outfit (same garments as above)
 

STEAM Clothing 3 – A Stitch Further Fashion Show

SF)   C410040    Modeled Constructed STEAM Clothing 3 Garment(s) (SF118)

Possible types of STEAM Clothing three garments include:

  • Dress or formal; OR 
  • Skirted outfit combination (skirt with top, vest, lined/unlined jacket OR jumper and shirt) A purchased top can be worn to complete a vest or jacket outfit with a skirt, pants, or shorts. OR
  • Pants or Shorts Outfit Combination (pants or shorts with top, vest, lined/unlined jacket). A purchased top can be worn to complete a vest or jacket outfit with a skirt, pants, or shorts.; OR
  • Romper or Jumpsuit; OR 
  • Speciality Wear (swim wear, costumes, western wear-chaps, chinks, riding attire or hunting gear); OR
  • Non-tailored Lined or Unlined Jacket or Coat, additional pieces with jacket or coat may either be constructed or purchased.: OR
  • Tailored Coat, Blazer, Suit Jacket or Outerwear. Additional pieces with coat, blazer, jacket or outwear may either be constructed or purchased. OR
  • Upcycled Outfit Combination – must contain a complete constructed outfit (examples: if the top is upcycled, must include a constructed bottom, upcycled dress).

C)    C410912    Modeled Second Complete outfit (same garments as above)

 

Beyond the Needle Fashion Show

SF)   C410010   Modeled “Beyond the Needle” Embellished Garment(s) with an Original Design (SF118) - Garment is created using intermediate or advanced techniques as defined in the project manual.  Designs are the original idea of the 4-H member using the elements and principals of design to make an original statement. 

SF)   C410015    Modeled “Beyond the Needle” Garment Constructed from Original Designed Fabric (SF118)Fabric yardage is designed first, then a garment is constructed from that fabric.  Other embellishments may be added. 

SF)   C410020    Modeled “Beyond the Needle” Textile Arts Garment(s) (SF118) - Garment is constructed using new unconventional materials.  Examples: rubber bands, plastic, duct tape. 

SF)   C410025    Modeled “Beyond the Needle” Wearable Technology Garment (SF118) Garment has integrated technology into its design

 

Knitted or Crocheted Clothing Fashion Show (Level 2 or 3)

SF)   C410050    Modeled Knitted or Crocheted Clothing – Coordination of garments worn will also be evaluated. (SF118)        Knitted garment using pattern stitches such as diamond, block, twist or seed/moss stitches or advanced knitting stiches such as pass slip stitch over, double-pointed needle knitting, cable, Turkish, tamerna, plait, germaine, feather and fan or knitting with one or more patterns such as Aran or Fair Isle. Crocheted garment using pattern stitches such as texture, shell, cluster or mesh stitches or advance crochet stiches such as afghan, broomstick, hairpin lace, design motifs or pattern stitches. The garment can be a sweater, cardigan, dress, coat, a top and bottom, or a two-piece ensemble.

SF)   C410060    Modeled Shopping in Style Purchased Outfit and Written Report  (SF185) – The Shopping in Style is judged on garment fit, the overall look of the complete wearable outfit, and poise, as well as record keeping skills in the written report.  Participants must model a complete outfit.  All pieces of the garment must be purchased. Participants will also be required to fill out a written report SF185 and submit it with their entry forms or designated county date prior to the Fashion Show. Judging on stage is worth 60% of the score. The written report is worth 40% of the total score and is judged on content, completeness, accurate information, and neatness. Purchase of accessories is optional.

 

$ 20.00 Shopping Challenge Fashion Show

$20.00 Shopping Challenge - Enter a complete outfit that was purchased (clearance racks, garage sale, etc.) for under $20.00. Shoes and accessories are not included in the $20.00 limit. 4-H members can use a pair of shoes and accessories from their current wardrobe to compliment the outfit.  Include documentation of all purchases, their prices, a photo of yourself in the newly acquired outfit, and a description of how this outfit meets your wardrobe needs on a 14” x 22” poster.  The poster with documentation is worth 50% of the Fashion Show scoring and will be displayed in the 4-H Static Building during the fair.  A narrative must be submitted.    

C)    C410930    $ 20.00 Shopping Challenge (Under 12)
C)    C410940    $ 20.00 Shopping Challenge (12 and Over)
 

Cedar County 4-H Sewing Workshop Fashion Show
C)    C410913  Miscellaneous Wearable Item                                         

 

Consumer Management

Shopping In Style 

Consumer management helps 4-H members learn more about how to make smart fiscal decisions and how to improve financial literacy.  The different exhibits provide a variety of learning experiences for 4-H members.  Participants in this category will emphasize setting smart goals and keeping a spending plan.  Scoresheets, forms, contest study materials, and additional resources can be found at https://go.unl.edu/ne4hconsumermanagment.

Rules

If exhibit is a poster it should be on 14 inches x 22 inches poster board. If a three-ring binder is used it should be 8.5 x 11 inches. Folders with or without fasteners should NOT be used and entries will be lowered a ribbon placing.  Video exhibits should be less than 5 minutes in length. Multi-media presentations and exhibits are to be uploaded to a video streaming application and 4-H member must provide a hard copy QR code for viewing.  4-H members are encouraged to test their codes or link on several devices to check for appropriate permissions for public viewing. Do not include the Shopping in Style Fashion Show Written Report with Narration Form SF184 in any exhibits.

SF)  C240001 Best Buy for Your Buck (SF84) Ages 8-13 before Jan. 1 of the current year – Provide details of the best buy you made for your buck this year. Consider building the ultimate wardrobe by adding to this entry each year by dividing it into Year 1, Year 2, Year 3, etc. Put the story in a 3-ring binder or video, no posters please (see general information). Do not include the Shopping in Style Fashion Show information sheet in your entry.  Although both entries do share some information, there are differences in content and format for this class. Provide details about wardrobe inventory which indicates the following: Why you selected the garment you did, clothing budget, cost of garment and a conclusion or summary statement(s) stating your final comments on why you selected your “best buy for your buck”.  Provide 3 color photos of you wearing the garment (front view, side view, back view).

SF) C240002      Best Buy for Your Buck (SF84) Ages 14-18 before Jan. 1 of the current year – Provide details of the best buy you made for your buck this year. Consider building the ultimate wardrobe by adding to this entry each year by dividing it into Year 1, Year 2, Year 3, etc. Put the story in a 3-ring binder or video, no posters please (see general information). Do not include the Shopping in Style Fashion Show information sheet in your entry.  Although both entries do share some information, there are differences in content and format for this class. Provide details listed for those ages 8-13 plus include the following additions: Body shape discussion, Construction quality details, design features that affected your selection, cost per wearing, care of garment, conclusion or summary statement(s) stating your final comments on why you selected your “best buy for your buck.” Provide 3 color photos of you wearing the garment (front view, side view, back view).

SF)   C240003    Revive Your Wardrobe (SF88) – Take at least two items in your wardrobe that still fit but that you don’t wear anymore and pair them with a new garment or garments to make them wearable once again. Create a photo story which includes before and after photos and a description of what was done. Put in a 3-ring binder, poster, or video (see general information). 

SF)   C240004    Show Me Your Colors (SF89) – Select 6-8 color photos of you wearing different colors. Half should be what you consider to be good personal color choices and half should be poor personal color choices. Write a brief explanation with each photo describing your selections. Refer to the manual page 23 for more information. Entry should be a poster (See general information). 

SF)   C240005     Clothing 1st Aid Kit (SF64) – Refer to page 73 of the manual and complete a clothing first aid kit. Include a list of items in the kit and brief discussion of why each was included. Put in an appropriately sized box or tote with a lid. No larger than a shoe box. 

SF)   C240006     Mix, Match, & Multiply (SF90) – Using this concept from page 32 of the manual take at least 5 pieces of clothing and create new outfits. Use your imagination to show various looks (i.e., on a clothesline, in a tree, on a mannequin). Include a brief discussion of each outfit which demonstrates what you have learned by completing this entry. Entry can be a 3-ring binder, poster, or video (see general information). 

C)    C240901    County Only - Other Item Made in this Project
C)    C240902    County Only - Other Item Made in this Project

 

Knitting

The purpose of this category is to establish basic to advanced crocheting and knitting skills.  In addition, projects in this category require 4-H members to select adequate yarn and made design decisions. For more resources in this category refer to the Nebraska State Fairbook https://go.unl.edu/ne4hknitting-crocheting

Rules

  1. Entry Tags: Every exhibit must be described on the appropriate entry tag accompanying it (for example: blue afghan, yellow sweater, crocheted gray elephant). Attach the entry tag securely to the exhibit using straight pin or safety pins (no paper clips).
    1. Identification Labels: Each item entered as a knitting or crocheting exhibit must have a label attached stating: County, 4-H member’s name and age, project name and class in which exhibit is entered, and the number of years the 4-H member has exhibited.  Wool entries must have fiber content listed on the identification label.  Attach a label on every component of the exhibit using safety pins or by basting.  Not responsible for unlabeled items.
    2. Preparation of Exhibits: Knitted and Crocheted exhibits should be entered in the most appropriate manner for the exhibit.
    3. General: Garments as listed may be made for self (4-H member) or another person. 4-H members should continue their skill development.  Once you have exhibited in a higher level, you are not eligible to exhibit in a lower level. Ex. Once you exhibit in Knitting Level 3, you are not eligible to exhibit in Knitting Level 2.

Criteria for judging knitting: Design and Color, Neatness, Knitting Mechanics, Trimmings and Construction Finishes. (SF60 for all classes)

Information Sheet – Each knitted exhibit must include the following information on the fiber arts data card with the entry tag or exhibit will be lowered one ribbon placing.  Fiber Arts knitting data card is available at https://go.unl.edu/ne4hclothing

  1. Why did you choose to create this exhibit?
  2. What steps did you take as you created this exhibit?
  3. What were the most important things you learned?
  4. Gauge-Number of rows per inch; number of stitches per inch.
  5. Size of needles, finger knitted, arm knitted, loom or machine knitted
  6. Kind of yarn – weight and fiber content.
  7. Names of stitches used.

Beginning Unit—Learn To Knit (Level 1)
C)     C225901    Item made in this project
 

Middle Unit Knitting (Level 2)

SF)   C225001   Level 2 Knitted Clothing (SF60) (garment eligible for SF Fashion Show) Knitted item or garment using pattern stitches such as diamond, block, twist or seed/moss stitches.  Basic stitches [including: Knit (K), Purl (P), Slip Knit Pass Over (SKPO), Knit Two Together (K2tog), Yarn Over (yo)] to form pattern.
SF)   C225002   Level 2 Knitted Non-Wearable Item (SF60) - Knitted item using basic stitches [including: Knit (K), Purl (P), Slip Knit Pass Over (SKPO), Knit Two Together (K2tog), Yarn Over (yo)] to form patterns.
SF)   C225003   Arm or Finger Knitted Item (SF60) (Wearable or non-wearable item)
SF)   C225004   Loom Knitted Item (SF60) (Wearable or non-wearable)
 

Advanced Unit Knitting (Level 3)

SF)   C225005    Level 3 Knitted Clothing (SF60) (Garment eligible for SF Fashion Show) Knitted item or garment made from advanced knitting stitches such as pass slip stitch over, double-pointed needle knitting, cable, Turkish, tamerna, plait, germaine, feather and fan or knitting with one or more patterns such as Aran or Fair Isle. Made by using stitches learned in Level 2 while advancing to circular knitting, double pointed needle knitting, knitting with multiple pattern stitches, and changing colors throughout the garment such as argyle knitting and chart knitting.
SF)   C225006    Level 3 Knitted Non-Wearable Item (SF60) – Knitted item made by using stitches learned in Level 2 while advancing to circular knitting, double pointed needle knitting, knitting with multiple pattern stitches, and changing colors throughout the garment such as argyle knitting and chart knitting.
SF)   C225007    Machine Knitting (SF60)
 

Crocheting

Criteria for judging crocheting: Design and Color, Neatness, Crochet Mechanics, Trimmings, and Construction Finishes (SF61)

Fibert Arts Crochet Data Form must be included for all classes for Crocheting. Fiber Arts crocheting data form is available at https://go.unl.edu/ne4hclothing Each crocheted exhibit must include the following information with the entry tag or exhibit will be lowered one ribbon placing:

  1. Why did you choose to create this exhibit?
  2. What steps did you take as you created your exhibit?
  3. What were the most important things you learned?
  4. Gauge and size of hook or type of crocheting tool.
  5. Kind of yarn – weight and fiber content or other material used.
  6. Names of stitches used.

Beginning Unit—Learn To Crochet (Level 1)
C)   C226901      Item made in this project
 

Middle Unit Crochet (Level 2)
SF)   C226001    Level 2 Crocheted Clothing (SF60)- (Garment eligible for SF Fashion Show) Crocheted garment using basic stitches such as [including: chain, single, double, half-double, treble] to form patterns.
SF) C226002      Crocheted Home Design and Restoration Item (SF60) - Crocheted items using basic stitches such as [including: chain, single, double, half double, treble] to form patterns.
 

Advanced Unit Crochet (Level 3)
SF)   C226003    Level 3 Crocheted Clothing (SF61) -(Garment eligible for SF Fashion Show) Crocheted garment using stitches learned in Level 2 while advancing to use afghan stitch, broomstick lace, hairpin lace, design motifs, and multiple pattern stitches.
SF)   C226004    Crochet Home Design and Restoration Item (SF61)– Crocheted item using stitches learned in Level 2 while advancing to use afghan stitch, broomstick lace, hairpin lace, design motifs, and multiple pattern stitches.
 

Quilt Quest – Sewn Exhibits

In Quilt Quest, 4-H members learn skills as they progress through the project. The least experienced 4-H member will select fabric, cut, and sew together only squares or rectangles in making the quilt top. They may have additional guidance in piecing the quilt block and layering together the quilt top, inner batting, and the quilt bottom. Another person can do the quilting for them. New: If someone else does the binding, the quilt must be entered in the intergenerational class. 

In the Premier class, the 4-H member has developed skills to be able to do all of the work by himself/herself. This includes pattern and fabric selection, cutting and sewing individual pieces, layering the quilt top/batting/backing together, and quilting. Quilting may be done by hand, by sewing machine, or by a commercial-grade quilting machine. After quilting, the 4-H member must finish the quilt by "squaring it up," put binding on the edge, and placing a label on the quilt which provides details about the quilt making process for historical purposes. 

Rules
A.    Entry Limits – 4-H members may only enter one exhibit per class. 
B.    Exhibit Guidelines 

1.    Please note the description of classes, which denote the degree of difficulty in construction and not the years in the project.  A quilted exhibit consists of three or more layers.  All quilted exhibits must be quilted (machine or hand) or tied.  All quilt piecing and finishing must be the sole work of the 4-H member.  Quilting, whether machine or hand quilted, may be done by another individual, except for the Premier Quilt class.  No pre-quilted fabric may be used.  Wall quilts must have a hanging sleeve on the back of the quilt or some method for hanging. All quilted exhibits must be clean and finished for intended purpose.

2.    Supporting information: On a half sheet of 8.5 inch X 11 inch paper, include an explanation answering the following questions: A) How and why did you select the design? B) Why did you select the materials and what materials did you use? C) Explain what you did and what was done by others.  D) What did you learn that could be used on your next project?  Exhibits without supporting information will be lowered a ribbon placing.

All entry cards and support information must be attached using a safety pin.  No straight pins.

3.     When judging Quilt Quest exhibits, the judges consider SF209 “Standards for Judging Quilts and Quilted Items.”

4.    For all classes, 4-H members can choose fabrics for the quilt by selecting fabric from fabric bolts. 4-H members may also use “fabric collections” offered by manufacturers in a particular designer or fabric line. Examples of fabric collections include: 

a.     Jelly Rolls are made of (up to) 40 different strips of 2 ½ inches wide fabric laying on top of one another and rolled up to look like a jelly roll. The fabric is created by one designer or fabric line and compliments each other. In many cases, less skilled 4-H members find it difficult to cut narrow strips with a rotary cutter and ruler, so this fabric selection may make it easier as they learn.

b.    Honey Buns are made like the Jelly Rolls with 1.5 inch strips of fabrics. 

c.     Layer Cakes are 10-inch squares of fabric from a manufactured designer or fabric line with different pieces of fabric “layered” on top of one another to look like a piece of cake. 

d.    Charm Packs are made of 5-inch squares of coordinating fabric and may be tied up with a string or scrap of fabric. 

e.    Candies are 2.5 inch squares of fabric from a manufactured designer or fabric line.

f.     Turnover is a collection of coordinating fabrics that are cut into 6” triangles. 

g.     Fat Quarters are ½ yard cuts of fabric which are cut in half to make a rectangle that is approximately 18 inches x 21 inches. (One half yard of fabric yields 2 fat quarters). The “fat quarter” can be more economical to purchase for a smaller quilt because the purchaser does not have to buy the entire yardage width. 

h.    Fabric Kit is a collection of fabrics cut in large pieces to accommodate the requirements of a particular quilt pattern. The       4-H member must cut out all of the smaller squares, rectangles, etc. to make the quilt top according to the pattern directions. 

5.    After fabric selection, youth can use a variety of tools for cutting the fabric and completing the quilt. Cutting into pattern pieces may include hand roller die cutting machines that cut particular shapes which can be appliquéd to fabric. This is allowed in the construction of the quilt. 

  1. A quilted exhibit is made up of at least 3 layers. Exhibits must be quilted or tied through all layers. 
  2. Fleece blankets are not eligible in this division. 
  3. Quilts must have a permanent label on the back in the bottom right corner with quilter’s name and date of completion.

Classes 40–42
SF)   C229040    Wearable Art (SF208A) – Quilted clothing or clothing accessory which must have a recognizable amount of quilting and may include fabric manipulation. Quilting must be done by 4-H member. On a half sheet of 8.5 x 11 inch paper, tell how you selected the design and fabrics including whether or not you used a kit, jelly roll, charm squares, etc. 

SF)   C229041    Inter-Generational Quilt (SF208E) – A quilt made by a 4-H member and family members or friends of different generations.  On a half-sheet of 8.5 x 11 inch paper, include an explanation answering the following questions: 

                        A)  How was the quilt planned and who did what in the construction of the quilt?  
                        B)  How did you select the design and fabrics including whether or not you used a kit, jelly roll, charm squares, etc.? 
                        C)  What did you learn that you can use on your next project?

SF)   C229042    Service Project Quilt (SF208D) – A quilt constructed by a 4-H member or group to be donated to a worthy cause. On a half sheet of 8.5 x 11 inch paper, include an explanation answering the following questions: 

                        A)  Why was the quilt constructed and who will receive the donated quilt? 
                        B)  How did you select the design and fabrics used including whether or not you used a kit, jelly roll, charm squares, etc.? 
                        C)  What did you do and what was done by others? 
                        D)  What did you learn that you can use on your next project?

Guidelines for Entries in Classes 50 – 83 (SF208A):

  1. Please note the description of classes which denote the degree of difficulty in construction and not the number of years in the project. 
  2. A quilted exhibit consists of 3 or more layers. 
  3. All quilted exhibits must be quilted (machine or hand) or tied. 
  4. All quilt piecing and finishing must be the sole work of the 4-H member. Quilting, whether machine or hand quilted, may be done by another individual except for the Premier Quilt class. 
  5. No pre-quilted fabric may be used. 
  6. Wall quilts must have a hanging sleeve on the back of the quilt or some method for hanging. 
  7. All quilted exhibits must be clean and finished for intended purpose. 
  8. On a half sheet of 8½ x 11 inch paper, include an explanation answering the following questions: A) How did you select the design and fabrics Did you use a kit, jelly roll, charm squares, etc.? B) Explain what you did and what was done by others. C) What did you learn that could be used on your next project? 

 Quilted Exhibits (SF208A)
        Small:         length + width = less than 60 inches. This size includes miniature quilts, wall hangings, table runners, placemats (4), and pillows. All items must be quilted. Pillows must have a quilted top, not just pieced patchwork. 
        Medium:    length + width = 61 inches to 120 inches 
        Large:         length + width = over 120 inches

Classes 50 - 52  Pieced quilts are made up of squares and/or rectangles.
SF)   C229050    Small
SF)   C229051    Medium
SF)   C229052    Large

Classes 60 – 62 In addition to any of the methods in classes 50-52, quilts may have triangles, and/or may be embroidered.
SF)   C229060    Small
SF)   C229061    Medium
SF)   C229062    Large

Classes 70 – 72 In addition to any of the methods in classes 50-62, quilts may have curved piecing, appliqué, Celtic style, stained glass style, paper piecing, art quilt style (An art quilt is an original exploration of a concept or idea rather than the handing down of a “pattern”. It experiments with textile manipulation, color, texture and/or a diversity of mixed media. An Art Quilt often pushes quilt world boundaries), or other non-traditional styles.
SF)   C229070    Small
SF)   C229071    Medium
SF)   C229072    Large

Premiere Quilt(SF 208A) Entire quilt is the sole work of the 4-H member, including quilting (hand or machine). The youth may receive guidance but no one else may work on the quilt.  Tied quilts are not eligible for this class.
SF)   C229080    Hand quilted
SF)   C229081    Sewing machine quilted
SF)   C229082    Long arm quilted – non-computerized/hand-guided
SF)   C229083    Long arm quilted – computerized

Quilted Accessories – Examples include pot holders, toy, soft sculpture. Does not include wall hangings. 
C)    C229901    County Only - Other Item made in this project
C)    C229902    County Only - Other Item made in this project
C)    C229903    County OnlyQuilt Photography – photographs of a quilt or quilts.  May be part of a history of one quilt, showing the quilt and quiltmaker or may be a series of photographs taken at a quilt show or other event.  Captions are encouraged.  Mount on posterboard, black preferred, in size appropriate for the photos and exhibit.