• 4-H members in the clothing category will demonstrate the knowledge through the creation of garments using STEAM (science, technology, engineering, arts, and mathematics) techniques.
  • Projects must be entered under Construction Class and Fashion Show Class for modeling at County Life Skills Revue. The Life Skills Revue takes place on Friday before Fair Week.
  • Entry Tags-Every clothing exhibit must be described on the appropriate entry tag accompanying it. (Example: dark blue wool skirt and jacket, red and white figured blouse). Entry tag placement: as you look at the garment place the entry tag and information sheet securely using safety pins on the right side of the garment and the hook of the hanger to the left.
  • Identification Labels-Each item entered as a clothing, knitting or crochet exhibit must have a label attached stating: County, 4-H member’s name and age, project name and class in which the garment is entered, and number of years enrolled in project exhibited. Wool entries must have fiber content listed on the identification label. Attach a label on every component of the outfit using safety pins or by basting. Not responsible for unlabeled items.
  • Preparation of Exhibits-bring all wearable garments on wire hangers or hangers with a swivel hook only. All exhibits not suitable for hanging should be entered in a self-sealing plastic bag and hung on a hanger. Wool garments and garments with narrow straps hang better on other hangers, i.e. wooden or notched plastic hangers with a swivel hook. As you look at the garment, place the hook of the hanger pointing to the left. Fasten skirts, shorts, and pants to skirt/pant hangers or safety pin on hanger. Each piece should be entered on its own hanger. If more than one hanger is used for an entry, fasten hangers belonging to one exhibit together with twist ties or rubber bands.
  • A Design Data Card must be included with all Beyond the Needle Classes C221003-C221008 and STEAM 2 & 3 upcycled exhibits. The data card is available at http://go.unl.edu/ne4hclothing. If the data card is not included, the exhibit will be lowered one ribbon placing. The data card is only required for the classes listed above.
  • General-Garments as listed may be made for self ( 4-H member) or another person. 4-H members participating in clothing projects should continue their skill development. Once you have exhibited in a higher level, you are not eligible to exhibit in a lower level at State Fair. Ex. Once you exhibit in STEAM Clothing 3, you are not eligible to exhibit in STEAM Clothing 2.
  • Criteria for Judging –Scoresheets, forms, contest study materials and additional resources can be found at https://go.unl.edu/ne4hclothing. In addition, all entries must conform to rules and regulation as set forth in the current Nebraska State Fair Book.

Division 220 – General Clothing

  • 4-H members in any skill levels may exhibit in this area. 

Sf C220001         Clothing Portfolio – (SF20) - Complete at least four different samples/activities from Chapters 2, 3 or 4 of the STEAM Clothing 2 project manual. The Portfolio should be placed in an       8.5 inch” x 11 inch, three ring binder. Include an appropriate cover. Portfolio should build upon itself each year (additional pages can be added each year but should be dated). See pages 9-11 in the STEAM Clothing 2: Simply Sewing project manual for portfolio formatting. 

Sf C220002        Textile Science Scrapbook – (SF20) -  Must include at least 10 different textile samples. Use Textile Information Cards template on page 39 in STEAM Clothing 2: Simply Sewing project manual to identify fabric swatches. Completed textile cards should be placed in an 8.5 inch x 11 inch, three ring binder. Include an appropriate cover. Textile Science Scrapbook should build upon itself each year (additional pages can be added each year but should be dated). See STEAM Clothing 2 project manual for fabric suggestions. 

Sf C220003         Sewing For Profit – Using page 161-167 in the STEAM Clothing 2: Simply Sewing project manual, display what products you posted online and analyze the cost of goods purchased to determine the appropriate selling price for your product. The Exhibit may be a notebook, poster, or small display. Exhibits should not exceed 22 inches x 30inches.

Division 221 – Beyond the Needle

  • 4-H members must show their own original creativity.
  • Design Data Card- must be included with this project. The data card is available at https://go.unl.edu/ne4hclothing. If additional information is not included, exhibit will be lowered one ribbon placing. 

sf C221001        Design Portfolio – (SF20) - A portfolio consisting of at least three design samples or activities. Refer to the Beyond the Needle project manual for activity ideas. The Portfolio should be placed in an 8.5 inch x 11, three ring binder. Include an appropriate cover, dividers, and table of contents. (Additional pages can be added each year but should be dated.) See pages 14-16 in Beyond the Needle project manual for portfolio formatting.

sf C221002        Color Wheel – (SF20) -  Create your own color wheel, complimentary color bar or color scheme using pages 27-39 in Beyond the Needle project manual. The Exhibit may be a notebook, poster, or small display. Exhibits should not exceed 22 inches x 30 inches.

sf C221003        Embellished Garment with Original Design  (SF26) - Create a garment using techniques as defined in Beyond the Needle. Designs are the original idea of the 4-H member using the elements and principles of design to make an original statement. A Design Data Card must be included with this project. The data card is available at https://go.unl.edu/ne4hclothing. 

sf C221004        Original Designed Fabric Yardage – (SF26) - Fabric yardage is designed using techniques such as those found in Beyond the Needle. Other embellishments may be added. Exhibit consists of at least 1 yard of finished fabric. A Design Data Card must be included with this project. The data card is available at https://go.unl.edu/ne4hclothing.

sf C221005        Item (garment or non-clothing item) Constructed From Original Designed Fabric –(SF26) - Fabric yardage is designed first, then an item is constructed from that fabric. Other embellishments may be added. A Design Data Card must be included with this project.  The data card is available at https://go.unl.edu/ne4hclothing.

sf C221006        Textile Arts Garment or Accessory – (SF26) - A garment or accessory constructed using new unconventional materials. Ex:  rubber bands, plastic, duct tape. A Design Data Card must be included with this project. The data card is available at https://go.unl.edu/ne4hclothing. 

Sf C221007        Fashion Accessory – (SF26) - (Not eligible for State Fair Fashion Show) An accessory designed and/or constructed using elements and principles of design; can be textile or non-textile based. Example:  shoes, strung bracelet/necklace, wire wrapping, scarves, flip flops, design on tennis shoes, and etc. A Design Data Card must be included with this project.  The data card is available at https://go.unl.edu/ne4hclothing.

Sf C221008        Wearable Technology Garment or Accessory – (SF26) - (Garment is eligible for State Fair Fashion Show) Technology is integrated into the garment or accessory in some way (For example: LEDs, charging capabilities, sensors, etc.) A Design Data Card must be included with this project. The data card is available at https://go.unl.edu/ne4hclothing.

Division 211 – STEAM 1 (No State Fair Entry)

  • 4-H'ers who have enrolled in or completed STEAM 2, STEAM 3, are not eligible.

C211001          Sewing Kit – (SF20) - Include a list of sewing notions and the purpose for each item included. (pg. 12-17 in STEAM 1 manual.

C211002          What’s the Difference– (SF20) - 4-H members enrolled in STEAM 1 may enter an exhibit (not to exceed 22” x 30”) a notebook, poster, small display sharing a project comparison and price point. See STEAM 1, “What’s the Difference?”   pg. 118-119. Exhibits should include pictures, NO actual pillows. 

C211003          Clothing Service Project– (SF20) -Can include pillows or pillowcases but are not limited to. Exhibit (not to exceed 22” x 30”) a notebook, poster, small display sharing information you generated in the project activity “Serving a Purpose”    pg. 124-125.

Beginning Sewing Exhibits: Exhibits must be made from medium weight woven fabrics that will sew and press smoothly, flannel/fleece is acceptable. Solid color fabrics or those having an overall print are acceptable. NO PLAIDS, STRIPES, NAPPED, OR JERSEY KNIT. Patterns should be simple without darts, set-in sleeves, and collars. Reglan and kimono sleeves are acceptable.

C211006         Needle book or Pin Cushion – (CF55)

C211007         Pillowcase– (CF55)

C211008         Simple Pillow– (CF55) – No larger than 18” x 18”

C211009         Bags/Purse– (CF55) - No zippers or button holes.

C211010         Simple Top– (CF55)

C211011         Simple Bottom– (CF55)

C211012         Simple Dress– (CF55)

C211013          Other– (CF55) – using skills learned in STEAM 1 (apron, vest, etc.)

C211014         Upcycled Simple Garment– (CF55) - The original used item must be redesigned (not just decorated) in some way to create a new wearable piece of clothing. A “before” picture and a description of the redesign process must accompany the entry or it will be disqualified. 

C211015          Upcycled Accessory – (CF55) -  A wearable accessory made from a used item. The item used must be changed in some way in the “redesign” process. A “before” picture and a description of the redesign process must accompany the entry or it will be disqualified.

Division 222 – STEAM Clothing 2-Simply Sewing

  • Exhibits entered in this project must reflect at least one new skill learned from this manual (see project manual skill-level list). Garments as listed below may be made from any woven or knit fabric appropriate to the garment’s design and should demonstrate sewing skills beyond STEAM Clothing 1.
  • A list of skills by project is available at https://go.unl.edu/ne4hclothing. 

sf C222001      Design Basics, Understanding Design Principles –(SF20) - 4-H member’s exhibit sharing a learning experience from pages 17-20 in STEAM 2 project manual. Include answers to questions pound on page 20 of STEAM 2. The exhibit may be a notebook, poster or small display. Exhibits should not exceed 22 inches x 30 inches.

sf C222002      Pressing Matters –(SF20) - 4-H members may enter a ham seam or sleeve roll from pages 21-25 “A Pressing Matter” in STEAM 2 project manual. Exhibit should include answers to lesson questions that are most appropriate to include.

sf C222003      Upcycled Garment –(SF28)- (Eligible for State Fair Fashion Shows)- Create a garment from used textile-based items. The original used item must be redesigned using skills learned in STEAM Clothing 2 (not just decorated) in some way to create a new wearable piece of clothing. The finished garment must reflect at least one skill learned in this project. A Design Data Card must be included with this project including a “before” picture no larger than 4.25 inches x 5.5 inches. A list of skills and the Design Data Card are available at https://go.unl.edu/ne4hclothing. If information is not included, exhibit will be lowered one ribbon placing. 

sf Cl222004      Upcycled Clothing Accessory – (SF28) - (not eligible for State Fair Fashion Show) - A wearable accessory made from a used item. The original used item must be redesigned using skills learned in STEAM Clothing 2 (not just decorated) in some way to create a new wearable accessory. The finished accessory must reflect at least one skill learned in this project. A Design Data Card must be included with this project including a “before” picture no larger than 4.25 inches x 5.5 inches. If additional information is not included, the exhibit will be lowered one ribbon placing.  A list of skills by project and the Design Data card is available at https://go.unl.edu/ne4hclothing.

sf C222005       Textile Clothing Accessory – (SF28) -(not eligible for State Fair Fashion Show) - Textile accessory is constructed using at least one skill learned in this project from materials appropriate for STEAM 2. A list of skills by project is available at https://go.unl.edu/ne4hclothing.Entry examples include hats, bags, scarves, gloves. No metal, plastic, paper or rubber base items allowed. (i.e. barrettes, headbands, flip flops, duct tape)

sf C222006       Top – (SF28) - (not eligible for State Fair Fashion Shows) (vest acceptable) 

sf C222007       Bottom– (SF28) - (not eligible for State Fair Fashion Shows) (pants or shorts)

sf C222008       Skirt – (SF28) - (not eligible for State Fair Fashion Shows)

sf C222009       Lined or Unlined Jacket– (SF28) - (not eligible for State Fair Fashion Shows)

sf C222010       Dress– (SF28) - (not formal wear)

sf C222011       Romper or Jumpsuit – (SF28) 

sf C222012       Two-Piece Outfit– (SF28) 

sf C222013        Alter Your Pattern – (SF28) - Eligible for State Fair Fashion Shows, in the class that best describes the type of garment constructed i.e. Dress, Romper or Jumpsuit, or Two-piece Outfit) Garment constructed from a significantly altered pattern. Entry must include both the constructed garment and the altered pattern. Include information sheet that describes: 1) how the pattern was altered or changed, 2) why the changes were needed/wanted. Appropriate skills for altering/designing a pattern in STEAM 2 include: moving darts, merging two patterns together, altering a pattern for a woven or knit material, adding a lining)

sf C222014        Garment Constructed from Sustainable or Unconventional (natural or synthetic fibers) – (SF28) - (Eligible for State Fair Fashion Shows, in the class that best describes the type of garment constructed i.e. Dress, Romper or Jumpsuit, or Two-piece Outfit) Fabric/Fibers used in this garment must be manufactured/purchased, for example: bamboo, banana, corn husk, and recycled fibers. Garments that are constructed out of the unconventional items themselves should be exhibited under Beyond the Needle. 

Division 223 – STEAM 3:  A Stitch Further

  • Exhibits entered in this project must reflect at least one new skill learned from STEAM 3. A list of skills by project is available at http://go.unl.edu/ne4hclothing. Garments as listed may be made from any pattern or any fabric and should demonstrate sewing skills beyond STEAM 2. Entry consists of completely constructed garments only. Wool entries must have fiber content listed on the identification label.

sf C223001       Upcycled Garment – (SF28) – (Eligible for State Fair Fashion Show) - Create a garment from used textile-based items. The original used item must be redesigned (not just decorated) in some way to create a new wearable piece of clothing. The finished garment must reflect at least 1 skill learned in this project. A Design Data Card must be included with this project including a “before” picture no larger than 4. inches x 6 inches. The data card is available at http://go.unl.edu/ne4hclothing

sf C223002       Upcycled Clothing Accessory – (SF28) – (not eligible for State Fair Fashion Show) - A wearable accessory made from a used item. The item used must be changed in some way in the redesign process. The finished accessory must reflect at least one skill learned in this project. A Design Data card must be included with this project including a “before” picture no larger than 4 inches x 6 inches. The data card is available at http://go.unl.edu/ne4hclothing

sf C223003        Textile Clothing Accessory –(SF28) – (not eligible for State Fair Fashion Show) -Textile  accessory is constructed using at least one skill learned in this project from materials appropriate for STEAM 3. Entry examples include:  hats, bags, scarves, gloves. No metal, plastic, paper or rubber base items allowed (i.e. barrettes, headbands, flip flops, duct tape, etc.)

sf C223004       Dress or Formal – (SF28) 

sf C223005       Skirted Combination – (SF28) - (skirt with shirt, vest or jacket or jumper and shirt)

sf C223006        Pants or Shorts Combination – (SF28)- (pants or shorts with shirt, vest or jacket)

sf C223007       Romper or Jumpsuit –(SF28)

sf C223008       Specialty Wear –(SF28)- (includes:  swim wear, costumes, hunting gear or chaps)

sf C223009       Lined or Unlined Jacket – (SF28)- (non-tailored)

sf C223010       Coat, Blazer, Suit Jacket or Outerwear –(SF28)- (a tailored blazer or suit jacket or coat. Wool entries must have the fiber content listed on the identification label to be considered for the Make it With Wool Award)

sf C223011       Alter/Design Your Pattern –(SF28) – (Eligible for State Fair Fashion Show, in the class that best describes the type of garment constructed i.e. Dress, Romper or Jumpsuit, or Two-piece Outfit) Garment constructed from a significantly altered pattern. Entry must include both the constructed garment and the altered pattern. Include information sheet that describes: 1) how the pattern was altered or changed, 2) why the changes were needed/wanted. Appropriate skills for altering/designing a pattern in STEAM 3 include moving darts, adding a zipper, merging two patterns together, altering a pattern for a woven or knit material, adding a lining, designing your own pattern)

sf C223012       Garment Constructed from Sustainable or Unconventional (natural or synthetic fibers) –(SF28) – (Eligible for State Fair Fashion Shows, in the class that best describes the type of garment constructed i.e. Dress, Romper of Jumpsuit, or Two-piece Outfit) Fabric/Fibers used in this garment have to be manufactured/purchased, for example, bamboo, banana, corn husk, and recycled fibers. Garments that are constructed out of the unconventional items themselves should be exhibited under Beyond the Needle.