Clothing 

"Clothing Levels" are now called "STEAM Clothing"

STEAM Clothing 1:  FUNdamentals
In STEAM Clothing 1: FUNdamentals, youth will gather the tools they'll need to begin sewing, understand textiles through fun science experiments, learn beginning math and engineering techniques in clothing construction, and take their skills a step further, investigating businesses, service learning projects, and modeling. This curriculum is a combined leader/youth guide, with pages to print off for youth to complete as part of the activities. FUNdamentals also introduces youth to the idea of a portfolio to document their work and track their progress as sewers by creating samples. We're excited for you to learn to sew with STEAM Clothing!

STEAM Clothing 2:  Simply Sewing
In STEAM Clothing 2: Simply Sewing, youth will prepare for more advanced sewing techniques and projects, conduct more advanced textile science experiments, focus on advanced engineering techniques, add finishing touches and style to garments, and market and calculate prices of products. This curriculum is a combined leader/youth guide, with pages to print/copy for youth to complete as part of the activities. Simply Sewing builds upon the skills learned in FUNdamentals and continues the development of the portfolio. We're excited for you to continue your sewing journey with STEAM Clothing!

STEAM Clothing 3:  A Stitch Further
In STEAM Clothing 3: A Stitch Further, youth will learn the advanced, couture techniques used by designers to create unique garments. Youth will take the science of textiles a step further, and learn to sew garments with challenging patterns and fabrics, couture sewing techniques, and how to sell your professional-looking garments and accessories. This curriculum is a youth guide, with pages for youth to complete as part of the activities. A Stitch Further  builds upon the skills developed in Simply Sewing and FUNdamentalsand continues the development of the portfolio. We're excited for you to continue your sewing journey with STEAM Clothing!

STEAM Clothing:  Beyond the Needle
In Beyond the Needle, youth will learn all about the 'A' in STEAM Clothing -- the Art! This youth manual includes activities for three skill levels: beginner, intermediate, and advanced. Youth will learn the design basics and create a portfolio to exhibit samples made to practice specific techniques. Then, youth will be able to create their own fabulous embellishments and treatments on garments. If you love art, then this STEAM Clothing manual is for you! 

Horticulture

When entering Horticulture at the County Fair, the cultivar or variety name must be entered/hand-written on the entry tag.  Failure to identify the cultivar or variety will drop the entry one ribbon placing.  Proper identification is the responsibility of the exhibitor, not the Extension Staff or Office Personnel.

Crop Production Project Worksheet

Photography

Photography Hints
 Personal Data Sheet

Home Environment

All Home Environment Exhibits (with the exception of Quilt Quest) are required to have an information sheet including supporting information about the exhibit.  Information must include an element or principal of design - discussed in the 4-H project manuals, and steps taken to complete the project.  Exhibitors can fill this tag template for their information sheet:  
Home Environment Info Tag