AGES: 4th-6th GRADES
COST: Free
The race to land humans on Mars is on! In Mars Base Camp, youth will explore sending a mission to Mars and what it takes to sustain human life in space.
( This is a 4-part series. Session 1, 2 & 3 can be stand alone. Session 4 requires completion of sessions 1 & 2.)
LANDING ZONE SURVEYOR (# 1)
AGES: 4th-6th GRADES
COST: Free
This is an unplugged activity where youth will attempt to land on Mars and discover features that are important for setting up a base camp. By the end of this lesson, youth will discover features of the surface of Mars that are important for a safe landing, travel ing around the landscape and setting up a base camp.
(35 minutes, or 60 minutes with add-on “Mars Virtual Reality”. *Computer with internet required for add-on).
RED PLANET ODYSSEY ( # 2 )
AGES: 4th-6th GRADES
COST: Free
This is an unplugged activity where youth will use engineering skills to build a vehicle that can explore the surface of Mars.
By the end of this activity, youth will learn how to navigate by writing directions, build a rover and navigate the red planet by moving their rover from the landing site to another site on the planet.
(45 minute session)
CROP CURIOSITY ( # 3 )
AGES: 4th-6th GRADES
COST: FREE
Unplugged activity where youth will learn about biology, environmental science, and agriculture to grow nutritionally efficient food on Mars. *Youth will play a card game to learn about the items needed to grow food plants on Mars in an artificial growing environment.
(45-60 minute session)
INSIGHT FROM MARS ( #4 )
AGES: 4th-6th GRADES
COST: FREE
This activity that can be done onl ine or unplugged (with a device that supports a USB plug-in) . It teaches youth to code and share a discovery they made on Mars using CS First and Scratch. Youth will use code to present an interesting fact they have discovered about Mars.
(One 60 minute session. Sessions 1 & 2 required to complete this experience).